diff options
| author | 0scar <qgt268@alumni.ku.dk> | 2020-09-29 06:51:02 +0000 |
|---|---|---|
| committer | 0scar <qgt268@alumni.ku.dk> | 2023-07-28 09:48:17 +0000 |
| commit | 6c16f339224a4736f4ed57d15bb3e5f968a635ab (patch) | |
| tree | ab13afea4b6f9acfb4a139a3125f265c90bc9d80 /README.md | |
Initial independent commit
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..5996b17 --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +Daw +=== + +Daw is yet another amateur WIP game engine. + +It is written in C99 and can be compiled and linked to easily in any CMake +project. + +It currently has a very limited amount of features, but comes with some +stand-alone utility sources: +* [BTree](src/btree.c), a copy of [my own btree implementation](https://github.com/0undefined/btree). +* [stack](src/stack.c), yet another implementation of a stack. +* [list](include/engine/list.h), just a linked list. +* The `memory` module provides a simple arena allocator. +* The `vector` module just provides some simple 2d vector functions and datatype. |
