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| author | 0scar <qgt268@alumni.ku.dk> | 2023-08-02 14:17:17 +0000 |
|---|---|---|
| committer | 0scar <qgt268@alumni.ku.dk> | 2023-08-14 10:11:29 +0000 |
| commit | 378f91b70c54cc111684f4a3a8f2b868af570fd8 (patch) | |
| tree | a16b67413892f3d3ee514ab30446fc87142c7566 /docs | |
| parent | 1ec17aeb185ec7851a41c0ba2ae14c95a1a3942e (diff) | |
Add reloading of state-specific keybindings bindings
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/input-handling.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/input-handling.md b/docs/input-handling.md index effb69c..9355122 100644 --- a/docs/input-handling.md +++ b/docs/input-handling.md @@ -5,6 +5,7 @@ _This document serves as a low-level explanation of how the input system works_ ```C typedef enum InputType InputType; enum InputType { + InputType_error, // fire once, ie. keydown. stuff like spells, semi-automatic InputType_action, // active while pressed, deactivate once released. Ignore key-repeat. stuff like running |
