summaryrefslogtreecommitdiff
path: root/src/ctrl
diff options
context:
space:
mode:
authoronelin <oscar@nelin.dk>2025-10-31 23:55:42 +0000
committeronelin <oscar@nelin.dk>2025-11-02 22:07:17 +0000
commitd38deeef3af2316a666f8fc0173940bd769b748e (patch)
tree6e30d4a9eea18daa5705c894f28cd99ff047e8f9 /src/ctrl
parent6c077751982ea2c7bd2d9262b01b9f8602f80dc8 (diff)
Flatten project structure
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.
Diffstat (limited to 'src/ctrl')
-rw-r--r--src/ctrl/CMakeLists.txt7
-rw-r--r--src/ctrl/include/engine/ctrl/input.h108
-rw-r--r--src/ctrl/include/engine/ctrl/keycodes.h93
-rw-r--r--src/ctrl/include/engine/ctrl/scancodes.h89
-rw-r--r--src/ctrl/src/input.c424
5 files changed, 0 insertions, 721 deletions
diff --git a/src/ctrl/CMakeLists.txt b/src/ctrl/CMakeLists.txt
deleted file mode 100644
index f37fa6a..0000000
--- a/src/ctrl/CMakeLists.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-add_library(daw_ctrl
- src/input.c
- )
-
-target_compile_options(daw_ctrl PUBLIC ${BUILD_OPTS})
-target_include_directories(daw_ctrl PRIVATE ${DAW_INCLUDE_DIRS} ${GLFW_INCLUDE_DIR})
-target_link_libraries(daw_ctrl PRIVATE cglm glfw)
diff --git a/src/ctrl/include/engine/ctrl/input.h b/src/ctrl/include/engine/ctrl/input.h
deleted file mode 100644
index 18a6797..0000000
--- a/src/ctrl/include/engine/ctrl/input.h
+++ /dev/null
@@ -1,108 +0,0 @@
-#ifndef ENGINE_CTRL_INPUT_H
-#define ENGINE_CTRL_INPUT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <cglm/ivec2.h>
-#include <engine/core/types.h>
-#include <engine/ctrl/keycodes.h>
-
-typedef void input_callback_t(void*);
-typedef i32 scancode_t;
-typedef i32 keycode_t;
-
-typedef enum InputType {
- InputType_error = 0,
- InputType_action,
- InputType_state,
- InputType_range, /* TBD */
-} InputType;
-
-typedef union action_t {
- InputType type;
-
- struct {
- InputType type;
- input_callback_t* callback;
- char* callback_str;
- } action;
-
- struct {
- InputType type;
- input_callback_t* activate;
- input_callback_t* deactivate;
- char* activate_str;
- char* deactivate_str;
- } state;
-} action_t;
-
-typedef struct binding_t {
- action_t action;
-
- // Change type depending on input handling back-end. like u16 for GLFW_KEY
- keycode_t keycode;
- keycode_t keycode_alt;
-
- u64 since_last_activation;
-} binding_t;
-
-typedef struct i_ctx {
-
- // Current mouse position
- ivec2 mouse_pos;
-
- usize len;
- binding_t* bindings;
-} i_ctx;
-
-void i_ctx_t_free(i_ctx* c);
-/* Executes all callbacks that has been pushed onto the callstack and resets the
- * callstack */
-void i_flush_bindings(u64 dt, usize numcalls, input_callback_t* c[], void* state_mem);
-action_t i_get_action(const i_ctx* restrict ctx, u64 time, keycode_t keycode);
-
-void key_callback(void* window, int key, int scancode, int action, int mods);
-
-void i_ctx_push(i_ctx* ctx);
-void i_ctx_pop(void);
-void i_ctx_reset(void);
-
-/* Finds and updates the keycode of a binding with the given action in ctx */
-void i_bind_ctx(i_ctx* c, keycode_t s, action_t* a);
-void i_bind_ctx_alt(i_ctx* c, keycode_t s, action_t* a);
-
-/* Update the keycode of a binding */
-void i_bind(binding_t* b, keycode_t s);
-void i_bind_alt(binding_t* b, keycode_t s);
-
-#define BindAction(key, altkey, f_action) \
- (binding_t) { \
- .action = (action_t){.action = \
- { \
- .type = InputType_action, \
- .callback = (input_callback_t*)&f_action, \
- .callback_str = strdup(#f_action), \
- }}, \
- .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
- }
-
-#define BindState(key, altkey, f_activate, f_deactivate) \
- (binding_t) { \
- .action = \
- (action_t){.state = \
- { \
- .type = InputType_state, \
- .activate = (input_callback_t*)&f_activate, \
- .deactivate = (input_callback_t*)&f_deactivate, \
- .activate_str = strdup(#f_activate), \
- .deactivate_str = strdup(#f_deactivate), \
- }}, \
- .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
- }
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/src/ctrl/include/engine/ctrl/keycodes.h b/src/ctrl/include/engine/ctrl/keycodes.h
deleted file mode 100644
index 4fff38e..0000000
--- a/src/ctrl/include/engine/ctrl/keycodes.h
+++ /dev/null
@@ -1,93 +0,0 @@
-#ifndef ENGINE_CTRL_SCANCODES_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// We want to reserve the following bytes marked with X for MODS,
-// one bit per MODIFIER (shift, control, alt, super):
-// XXXX 0000 0000 0000 0000 0000 0000 0000
-//
-// We want to reserve the following bytes marked with X for ACTIONS
-// enumerate by action type, pressed, released, repeat
-// 0000 0000 XXXX 0000 0000 0000 0000 0000
-//
-// We want to reserve the following bytes marked with X for the KEYCODE
-// 0000 0000 0000 0000 XXXX XXXX XXXX XXXX
-#define KEY_MOD(x) 1 << (32-4 + x)
-#define ACTION(x) (1 << (32-8)) + x
-
-typedef enum {
- KEY_SPACE = ' ',
- KEY_APOSTROPHE = '\'',
- KEY_COMMA = ',',
- KEY_MINUS = '-',
- KEY_PERIOD = '.',
- KEY_SLASH = '/',
-
- KEY_0 = '0',
- KEY_1 = '1',
- KEY_2 = '2',
- KEY_3 = '3',
- KEY_4 = '4',
- KEY_5 = '5',
- KEY_6 = '6',
- KEY_7 = '7',
- KEY_8 = '8',
- KEY_9 = '9',
-
- KEY_SEMICOLON = ';',
- KEY_EQUAL = '=',
-
- KEY_A = 'A',
- KEY_B = 'B',
- KEY_C = 'C',
- KEY_D = 'D',
- KEY_E = 'E',
- KEY_F = 'F',
- KEY_G = 'G',
- KEY_H = 'H',
- KEY_I = 'I',
- KEY_J = 'J',
- KEY_K = 'K',
- KEY_L = 'L',
- KEY_M = 'M',
- KEY_N = 'N',
- KEY_O = 'O',
- KEY_P = 'P',
- KEY_Q = 'Q',
- KEY_R = 'R',
- KEY_S = 'S',
- KEY_T = 'T',
- KEY_U = 'U',
- KEY_V = 'V',
- KEY_W = 'W',
- KEY_X = 'X',
- KEY_Y = 'Y',
- KEY_Z = 'Z',
-
- KEY_LEFT_BRACKET = '[',
- KEY_BACKSLASH = '\\',
- KEY_RIGHT_BRACKET = ']',
- KEY_GRAVE_ACCENT = '`',
-
- ACTION_PRESS = ACTION(0),
- ACTION_RELEASE = ACTION(1),
- ACTION_REPEAT = ACTION(2),
-
- MOD_SHIFT = KEY_MOD(0),
- MOD_CONTROL = KEY_MOD(1),
- MOD_ALT = KEY_MOD(2),
- MOD_SUPER = KEY_MOD(3),
-} KeyCode;
-#define MOD_SHFT MOD_SHIFT
-#define MOD_CTRL MOD_CONTROL
-#define MOD_SUPR MOD_SUPER
-
-#undef ACTION
-#undef KEY_MOD
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/src/ctrl/include/engine/ctrl/scancodes.h b/src/ctrl/include/engine/ctrl/scancodes.h
deleted file mode 100644
index 5b18833..0000000
--- a/src/ctrl/include/engine/ctrl/scancodes.h
+++ /dev/null
@@ -1,89 +0,0 @@
-#ifndef ENGINE_CTRL_SCANCODES_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// We want to reserve the following bytes marked with X for MODS,
-// one bit per MODIFIER (shift, control, alt, super):
-// XXXX 0000 0000 0000 0000 0000 0000 0000
-//
-// We want to reserve the following bytes marked with X for ACTIONS
-// enumerate by action type, pressed, released, repeat
-// 0000 0000 XXXX 0000 0000 0000 0000 0000
-//
-// We want to reserve the following bytes marked with X for the SCANCODE
-// 0000 0000 0000 0000 XXXX XXXX XXXX XXXX
-#define MOD(x) 1 << (32-4 + x)
-#define ACTION(x) (1 << (32-8)) + x
-
-typedef enum {
- SCAN_KEY_SPACE = ' ',
- SCAN_KEY_APOSTROPHE = '\'',
- SCAN_KEY_COMMA = ',',
- SCAN_KEY_MINUS = '-',
- SCAN_KEY_PERIOD = '.',
- SCAN_KEY_SLASH = '/',
-
- SCAN_KEY_0 = '0',
- SCAN_KEY_1 = '1',
- SCAN_KEY_2 = '2',
- SCAN_KEY_3 = '3',
- SCAN_KEY_4 = '4',
- SCAN_KEY_5 = '5',
- SCAN_KEY_6 = '6',
- SCAN_KEY_7 = '7',
- SCAN_KEY_8 = '8',
- SCAN_KEY_9 = '9',
-
- SCAN_KEY_SEMICOLON = ';',
- SCAN_KEY_EQUAL = '=',
-
- SCAN_KEY_A = 'A',
- SCAN_KEY_B = 'B',
- SCAN_KEY_C = 'C',
- SCAN_KEY_D = 'D',
- SCAN_KEY_E = 'E',
- SCAN_KEY_F = 'F',
- SCAN_KEY_G = 'G',
- SCAN_KEY_H = 'H',
- SCAN_KEY_I = 'I',
- SCAN_KEY_J = 'J',
- SCAN_KEY_K = 'K',
- SCAN_KEY_L = 'L',
- SCAN_KEY_M = 'M',
- SCAN_KEY_N = 'N',
- SCAN_KEY_O = 'O',
- SCAN_KEY_P = 'P',
- SCAN_KEY_Q = 'Q',
- SCAN_KEY_R = 'R',
- SCAN_KEY_S = 'S',
- SCAN_KEY_T = 'T',
- SCAN_KEY_U = 'U',
- SCAN_KEY_V = 'V',
- SCAN_KEY_W = 'W',
- SCAN_KEY_X = 'X',
- SCAN_KEY_Y = 'Y',
- SCAN_KEY_Z = 'Z',
-
- SCAN_KEY_LEFT_BRACKET = '[',
- SCAN_KEY_BACKSLASH = '\\',
- SCAN_KEY_RIGHT_BRACKET = ']',
- SCAN_KEY_GRAVE_ACCENT = '`',
-
- SCAN_ACTION_PRESS = ACTION(0),
- SCAN_ACTION_RELEASE = ACTION(1),
- SCAN_ACTION_REPEAT = ACTION(2),
-
- SCAN_MOD_SHIFT = MOD(0),
- SCAN_MOD_CONTROL = MOD(1),
- SCAN_MOD_ALT = MOD(2),
- SCAN_MOD_SUPER = MOD(3),
-} ScanCode;
-#undef ACTION
-#undef MOD
-
-#ifdef __cplusplus
-}
-#endif
-#endif
diff --git a/src/ctrl/src/input.c b/src/ctrl/src/input.c
deleted file mode 100644
index 52d5ce4..0000000
--- a/src/ctrl/src/input.c
+++ /dev/null
@@ -1,424 +0,0 @@
-#include <errno.h>
-#include <string.h>
-
-#undef GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include <engine/core/dltools.h>
-#include <engine/core/logging.h>
-#include <engine/core/platform.h>
-#include <engine/ctrl/input.h>
-
-extern input_callback_t* callbacks[128];
-extern usize callbacks_len;
-
-extern Instance* GLOBAL_PLATFORM;
-/* Lazy binds, used internally. They are similar to BindAction and friends.
- * The only difference is that we set callbacks and such to NULL, but populate
- * the function name strings such that can be reloaded. */
-#define BindActionLazy(key, altkey, action_str) \
- (binding_t) { \
- .action = (action_t){.action = \
- { \
- .type = InputType_action, \
- .callback = NULL, \
- .callback_str = strdup(action_str), \
- }}, \
- .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
- }
-
-#define BindStateLazy(key, altkey, _activate_str, _deactivate_str) \
- (binding_t) { \
- .action = (action_t){.state = \
- { \
- .type = InputType_state, \
- .activate = NULL, \
- .deactivate = NULL, \
- .activate_str = strdup(_activate_str), \
- .deactivate_str = strdup(_deactivate_str), \
- }}, \
- .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
- }
-
-void key_callback(void* window, int key, int scancode, int action, int mods) {
-
- const i_ctx* bindings = *GLOBAL_PLATFORM->window->bindings;
- const usize bindings_len = GLOBAL_PLATFORM->window->bindings_len;
-
- const u64 now = get_time();
-
- for (usize b = 0; b < bindings_len; b++) {
- const action_t a = i_get_action(&bindings[b], now, key);
- switch (action) {
- case GLFW_PRESS:
-
- switch (a.type) {
- case InputType_action:
- if (a.action.callback != NULL) {
- callbacks[callbacks_len++] = a.action.callback;
- }
- break;
-
- case InputType_state:
- if (a.state.activate != NULL) {
- callbacks[callbacks_len++] = a.state.activate;
- }
- break;
- case InputType_range:
-#ifdef _DEBUG
- WARN("Range inputs not supported yet!");
-#endif
- break;
- case InputType_error:
-#ifdef _DEBUG
- WARN("Unhandled keycode: %lu", key);
-#endif
-
- default:
- break;
- }
- break;
-
- case GLFW_RELEASE:
- switch (a.type) {
- case InputType_state:
- if (a.state.deactivate != NULL) {
- callbacks[callbacks_len++] = a.state.deactivate;
- }
- break;
- default:break;
- }
- break;
- case GLFW_REPEAT:
- /* unhandled so far */
- break;
- default:
- break;
- }
- }
-}
-
-void binding_t_free(binding_t* b) {
- switch (b->action.type) {
- case InputType_error:
- ERROR("Cannot free binding of type InputType_error");
- break;
- case InputType_action:
- free(b->action.action.callback_str);
- return;
-
- case InputType_state:
- free(b->action.state.activate_str);
- free(b->action.state.deactivate_str);
- break;
-
- case InputType_range:
- ERROR("Cannot free binding of type InputType_rage");
- break;
-
- default:
- ERROR("Unknown bindings type");
- break;
- }
- exit(EXIT_FAILURE);
-}
-
-void i_ctx_t_free(i_ctx* c) {
- for (usize i = 0; i < c->len; i++) {
- binding_t_free(&c->bindings[i]);
- }
-}
-
-bool binding_action_cmp(binding_t* restrict a, binding_t* restrict b) {
- InputType t = a->action.type;
- if (t != b->action.type) return false;
- switch (t) {
- case InputType_action:
- return !strcmp(a->action.action.callback_str,
- b->action.action.callback_str);
-
- case InputType_state:
- return (!strcmp(a->action.state.activate_str,
- b->action.state.activate_str)) &&
- (!strcmp(a->action.state.deactivate_str,
- b->action.state.deactivate_str));
-
- case InputType_range: // fallthrough
- default:
- return false; // not implemented
- }
- return false;
-}
-
-bool binding_keycode_cmp(binding_t* restrict a, binding_t* restrict b) {
- return a->keycode == b->keycode || a->keycode_alt == b->keycode_alt;
-}
-
-bool binding_keycode_cmp_i(binding_t* restrict a, keycode_t keycode) {
- return a->keycode == keycode || a->keycode_alt == keycode;
-}
-
-// If any binding in ctx contains action, replace that entry.
-bool i_update_binding(i_ctx* ctx, binding_t* binding) {
- usize idx = 0;
- if (ctx == NULL || binding == NULL) {
- ERROR("i_update_binding received nullptr!");
- return false;
- }
-
- while (idx < ctx->len && !binding_action_cmp(&ctx->bindings[idx], binding))
- idx++;
-
- if (idx < ctx->len && binding_action_cmp(&ctx->bindings[idx], binding)) {
- ctx->bindings[idx].keycode = binding->keycode;
- ctx->bindings[idx].keycode_alt = binding->keycode_alt;
- return true;
- }
-
- return false;
-}
-
-// If any binding in ctx contains keycode, replace that action.
-bool i_update_unique_binding(i_ctx* ctx, binding_t* binding) {
- usize idx = 0;
- if (ctx == NULL || binding == NULL) {
- ERROR("i_update_unique_binding received nullptr!");
- return false;
- }
-
- while (idx < ctx->len && !binding_keycode_cmp(&ctx->bindings[idx], binding))
- idx++;
-
- if (idx < ctx->len && binding_keycode_cmp(&ctx->bindings[idx], binding)) {
- ctx->bindings[idx].action = binding->action;
- return true;
- }
-
- return false;
-}
-
-/* Call binding callbacks of respective bindings */
-void i_flush_bindings(u64 dt, usize numcalls, input_callback_t* c[], void* state_mem) {
- for (usize i = 0; i < numcalls; i++) {
- (c[i])(state_mem);
- }
-
- // reset callback len and be ready for more
- callbacks_len = 0;
-}
-
-action_t i_get_action(const i_ctx* restrict ctx, u64 time,
- keycode_t keycode) {
- usize idx = 0;
-
- if (ctx == NULL) {
- ERROR("%s received nullptr!", __func__);
- return (action_t){.type = InputType_error};
- }
-
- // Needed for glfw
- switch (keycode) {
- case GLFW_KEY_LEFT_SHIFT:
- case GLFW_KEY_RIGHT_SHIFT:
- keycode = MOD_SHIFT;
- break;
-
- case GLFW_KEY_LEFT_CONTROL:
- case GLFW_KEY_RIGHT_CONTROL:
- keycode = MOD_CONTROL;
- break;
-
- case GLFW_KEY_LEFT_ALT:
- case GLFW_KEY_RIGHT_ALT:
- keycode = MOD_ALT;
- break;
-
- case GLFW_KEY_LEFT_SUPER:
- case GLFW_KEY_RIGHT_SUPER:
- keycode = MOD_SUPER;
- break;
-
- default: break;
- }
-
- while (idx < ctx->len &&
- !binding_keycode_cmp_i(&ctx->bindings[idx], keycode))
- idx++;
-
- if (idx < ctx->len && binding_keycode_cmp_i(&ctx->bindings[idx], keycode)) {
- ctx->bindings[idx].since_last_activation = time;
- return ctx->bindings[idx].action;
- }
-
- return (action_t){.type = InputType_error};
-}
-
-/* Make a lazy duplication of a binding. See comments on BindActionLazy and
- * friends above. */
-i_ctx* i_ctx_dup(i_ctx** ctx, usize ctx_len) {
- usize num_binds = 0;
- for (usize c = 0; c < ctx_len; c++) {
- num_binds += ctx[c]->len;
- }
-
- binding_t* bb = calloc(num_binds, sizeof(binding_t));
- i_ctx* ret = calloc(ctx_len, sizeof(i_ctx));
-
- usize cumsum = 0;
- for (usize c = 0; c < ctx_len; c++) {
- binding_t* b = ctx[c]->bindings;
- ret[c].len = ctx[c]->len;
- ret[c].bindings = &bb[cumsum];
-
- for (usize i = 0; i < ctx[c]->len; i++) {
- switch (b[i].action.type) {
- case InputType_error:
- break;
- case InputType_action:
- bb[cumsum] = BindActionLazy(b[i].keycode, b[i].keycode_alt,
- strdup(b[i].action.action.callback_str));
- break;
- case InputType_state:
- bb[cumsum] = BindStateLazy(b[i].keycode, b[i].keycode_alt,
- strdup(b[i].action.state.activate_str),
- strdup(b[i].action.state.deactivate_str));
- break;
- case InputType_range:
- default:
- break;
- }
- cumsum++;
- }
- }
- return ret;
-}
-
-/* Returns a pointer to a binding in c with .action == a.
- * Returns NULL if not found. */
-binding_t* get_action(i_ctx* c, action_t* a) {
- for (usize i = 0; i < c->len; i++) {
- if (c->bindings[i].action.type != a->type) continue;
-
- switch (c->bindings[i].action.type) {
- case InputType_error:
- return NULL;
-
- case InputType_action:
- if (!strcmp(c->bindings[i].action.action.callback_str,
- a->action.callback_str)) {
- return &c->bindings[i];
- }
- break;
-
- case InputType_state:
- if (!strcmp(c->bindings[i].action.state.activate_str,
- a->state.activate_str) &&
- !strcmp(c->bindings[i].action.state.deactivate_str,
- a->state.deactivate_str)) {
- return &c->bindings[i];
- }
- break;
-
- case InputType_range:
- default:
- return NULL;
- }
- }
- return NULL;
-}
-
-void i_bind_ctx(i_ctx* c, keycode_t s, action_t* a) {
- binding_t* b = get_action(c, a);
-
- if (b == NULL) {
- WARN("Failed to update keybinding");
- return;
- }
-
- b->keycode = s;
-}
-
-void i_bind_ctx_alt(i_ctx* c, keycode_t s, action_t* a) {
- binding_t* b = get_action(c, a);
-
- if (b == NULL) {
- WARN("Failed to update keybinding");
- return;
- }
-
- b->keycode_alt = s;
-}
-
-void i_bind(binding_t* b, keycode_t s) {
- if (b == NULL) {
- WARN("Failed to update keybinding");
- return;
- }
-
- b->keycode = s;
-}
-
-void i_bind_alt(binding_t* b, keycode_t s) {
- if (b == NULL) {
- WARN("Failed to update keybinding");
- return;
- }
-
- b->keycode_alt = s;
-}
-
-/* Pushes an input context onto the input handling stack */
-void i_ctx_push(i_ctx* ctx) {
- if (GLOBAL_PLATFORM->window->bindings == NULL) {
- GLOBAL_PLATFORM->window->bindings = calloc(8, sizeof(i_ctx*));
- GLOBAL_PLATFORM->window->bindings_sz = 8;
- }
-
- if (GLOBAL_PLATFORM->window->bindings_len + 1 >= GLOBAL_PLATFORM->window->bindings_sz) {
- void* m =
- realloc(GLOBAL_PLATFORM->window->bindings, GLOBAL_PLATFORM->window->bindings_sz + 8);
- if (m == NULL) {
- ERROR("Failed to allocate 8 bytes (%d): %s", errno, strerror(errno));
- exit(EXIT_FAILURE);
- }
- GLOBAL_PLATFORM->window->bindings_sz += 8;
- }
-
- LOG("Bindings in ctx[%d]:", GLOBAL_PLATFORM->window->bindings_len);
- for (usize i = 0; i < ctx->len; i++) {
- switch (ctx->bindings[i].action.type) {
- case InputType_error:
- LOG("(error)");
- break;
-
- case InputType_action:
- LOG("(action) %s", ctx->bindings[i].action.action.callback_str);
- break;
-
- case InputType_state:
- LOG("(+state) %s", ctx->bindings[i].action.state.activate_str);
- LOG("(-state) %s", ctx->bindings[i].action.state.deactivate_str);
- break;
-
- case InputType_range:
- LOG("(range) --unhandled--");
- break;
- }
- }
-
- GLOBAL_PLATFORM->window->bindings[GLOBAL_PLATFORM->window->bindings_len++] = ctx;
-}
-
-/* Pops an input context from the input stack */
-void i_ctx_pop(void) {
- if (GLOBAL_PLATFORM->window->bindings == NULL || GLOBAL_PLATFORM->window->bindings_sz == 0)
- return;
- i_ctx_t_free(GLOBAL_PLATFORM->window->bindings[--GLOBAL_PLATFORM->window->bindings_len]);
-}
-
-/* Removes all input contexts from the input stack */
-void i_ctx_reset(void) {
- while (GLOBAL_PLATFORM->window->bindings_len > 0) {
- i_ctx_t_free(GLOBAL_PLATFORM->window->bindings[--GLOBAL_PLATFORM->window->bindings_len]);
- }
-}