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authoronelin <oscar@nelin.dk>2026-02-18 22:34:32 +0000
committeronelin <oscar@nelin.dk>2026-02-18 22:41:30 +0000
commit337b98e2f4ee16a7db8b0f3361bd6c3081ca4d00 (patch)
tree092dc8abb4d59539669fc1a83ea06e35aaadc394 /src/include
parente5548ded0725bcfb5a5af1a1e7650cd15d9b0934 (diff)
Add window as void* to camera resize callback
Diffstat (limited to 'src/include')
-rw-r--r--src/include/daw/rendering.h6
-rw-r--r--src/include/daw/window.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/include/daw/rendering.h b/src/include/daw/rendering.h
index 640f104..046141e 100644
--- a/src/include/daw/rendering.h
+++ b/src/include/daw/rendering.h
@@ -319,7 +319,7 @@ typedef struct {
// framebuffer_size_callback is not null, otherwise called with
// the new window size.
// Set to NULL to skip changing the camera size/perspective.
- void (**camera_reset_callback)(Camera*, void *state, ivec2 src);
+ void (**camera_reset_callback)(void* window, Camera*, void *state, ivec2 src);
// glTexture and glRenderBuffer
// Currently, each buffer must be either a texture or a (depth and/or stencil)
@@ -401,8 +401,8 @@ void r_clear_buffer(void *restrict context, RenderTargets *restrict t, u32 frame
//static void r_create_renderbuffers(GladGLContext* restrict ctx, u32* restrict renderbuffer_array, u32* restrict renderbuffer_types, ivec2* restrict renderbuffer_sizes, usize num_targets);
// Callbacks used for framebuffers in rendertargets
-void framebuffer_size_callback_default(ivec3* dst,ivec2 src);
-void camera_reset_callback_default(Camera* dst, void* state, ivec2 src);
+void framebuffer_size_callback_default(ivec3* dst, ivec2 src);
+void camera_reset_callback_default(void* window, Camera* dst, void* state, ivec2 src);
#ifdef __cplusplus
}
diff --git a/src/include/daw/window.h b/src/include/daw/window.h
index 99f6b6c..9e31368 100644
--- a/src/include/daw/window.h
+++ b/src/include/daw/window.h
@@ -118,7 +118,7 @@ void window_init_renderstack(Window *restrict w,
void get_mousepos(double *x, double *y);
void window_get_size(ivec2* dst);
-void window_reset_cameras(Window* w, void* state, RenderTargets* restrict targets);
+void window_reset_cameras(Window *restrict w, void *restrict state, RenderTargets *restrict targets);
#ifdef __cplusplus
}