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authoronelin <oscar@nelin.dk>2025-10-31 23:55:42 +0000
committeronelin <oscar@nelin.dk>2025-11-02 22:07:17 +0000
commitd38deeef3af2316a666f8fc0173940bd769b748e (patch)
tree6e30d4a9eea18daa5705c894f28cd99ff047e8f9 /src/input.c
parent6c077751982ea2c7bd2d9262b01b9f8602f80dc8 (diff)
Flatten project structure
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.
Diffstat (limited to 'src/input.c')
-rw-r--r--src/input.c425
1 files changed, 425 insertions, 0 deletions
diff --git a/src/input.c b/src/input.c
new file mode 100644
index 0000000..b33a1fa
--- /dev/null
+++ b/src/input.c
@@ -0,0 +1,425 @@
+#include <errno.h>
+#include <string.h>
+
+#undef GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <daw/daw.h>
+#include <daw/dltools.h>
+#include <daw/logging.h>
+#include <daw/platform.h>
+#include <daw/input.h>
+
+extern input_callback_t* callbacks[128];
+extern usize callbacks_len;
+
+extern Instance* GLOBAL_PLATFORM;
+/* Lazy binds, used internally. They are similar to BindAction and friends.
+ * The only difference is that we set callbacks and such to NULL, but populate
+ * the function name strings such that can be reloaded. */
+#define BindActionLazy(key, altkey, action_str) \
+ (binding_t) { \
+ .action = (action_t){.action = \
+ { \
+ .type = InputType_action, \
+ .callback = NULL, \
+ .callback_str = strdup(action_str), \
+ }}, \
+ .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
+ }
+
+#define BindStateLazy(key, altkey, _activate_str, _deactivate_str) \
+ (binding_t) { \
+ .action = (action_t){.state = \
+ { \
+ .type = InputType_state, \
+ .activate = NULL, \
+ .deactivate = NULL, \
+ .activate_str = strdup(_activate_str), \
+ .deactivate_str = strdup(_deactivate_str), \
+ }}, \
+ .keycode = key, .keycode_alt = altkey, .since_last_activation = 0 \
+ }
+
+void key_callback(void* window, int key, int scancode, int action, int mods) {
+
+ const i_ctx* bindings = *GLOBAL_PLATFORM->window->bindings;
+ const usize bindings_len = GLOBAL_PLATFORM->window->bindings_len;
+
+ const u64 now = get_time();
+
+ for (usize b = 0; b < bindings_len; b++) {
+ const action_t a = i_get_action(&bindings[b], now, key);
+ switch (action) {
+ case GLFW_PRESS:
+
+ switch (a.type) {
+ case InputType_action:
+ if (a.action.callback != NULL) {
+ callbacks[callbacks_len++] = a.action.callback;
+ }
+ break;
+
+ case InputType_state:
+ if (a.state.activate != NULL) {
+ callbacks[callbacks_len++] = a.state.activate;
+ }
+ break;
+ case InputType_range:
+#ifdef _DEBUG
+ WARN("Range inputs not supported yet!");
+#endif
+ break;
+ case InputType_error:
+#ifdef _DEBUG
+ WARN("Unhandled keycode: %lu", key);
+#endif
+
+ default:
+ break;
+ }
+ break;
+
+ case GLFW_RELEASE:
+ switch (a.type) {
+ case InputType_state:
+ if (a.state.deactivate != NULL) {
+ callbacks[callbacks_len++] = a.state.deactivate;
+ }
+ break;
+ default:break;
+ }
+ break;
+ case GLFW_REPEAT:
+ /* unhandled so far */
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void binding_t_free(binding_t* b) {
+ switch (b->action.type) {
+ case InputType_error:
+ ERROR("Cannot free binding of type InputType_error");
+ break;
+ case InputType_action:
+ free(b->action.action.callback_str);
+ return;
+
+ case InputType_state:
+ free(b->action.state.activate_str);
+ free(b->action.state.deactivate_str);
+ break;
+
+ case InputType_range:
+ ERROR("Cannot free binding of type InputType_rage");
+ break;
+
+ default:
+ ERROR("Unknown bindings type");
+ break;
+ }
+ exit(EXIT_FAILURE);
+}
+
+void i_ctx_t_free(i_ctx* c) {
+ for (usize i = 0; i < c->len; i++) {
+ binding_t_free(&c->bindings[i]);
+ }
+}
+
+bool binding_action_cmp(binding_t* restrict a, binding_t* restrict b) {
+ InputType t = a->action.type;
+ if (t != b->action.type) return false;
+ switch (t) {
+ case InputType_action:
+ return !strcmp(a->action.action.callback_str,
+ b->action.action.callback_str);
+
+ case InputType_state:
+ return (!strcmp(a->action.state.activate_str,
+ b->action.state.activate_str)) &&
+ (!strcmp(a->action.state.deactivate_str,
+ b->action.state.deactivate_str));
+
+ case InputType_range: // fallthrough
+ default:
+ return false; // not implemented
+ }
+ return false;
+}
+
+bool binding_keycode_cmp(binding_t* restrict a, binding_t* restrict b) {
+ return a->keycode == b->keycode || a->keycode_alt == b->keycode_alt;
+}
+
+bool binding_keycode_cmp_i(binding_t* restrict a, keycode_t keycode) {
+ return a->keycode == keycode || a->keycode_alt == keycode;
+}
+
+// If any binding in ctx contains action, replace that entry.
+bool i_update_binding(i_ctx* ctx, binding_t* binding) {
+ usize idx = 0;
+ if (ctx == NULL || binding == NULL) {
+ ERROR("i_update_binding received nullptr!");
+ return false;
+ }
+
+ while (idx < ctx->len && !binding_action_cmp(&ctx->bindings[idx], binding))
+ idx++;
+
+ if (idx < ctx->len && binding_action_cmp(&ctx->bindings[idx], binding)) {
+ ctx->bindings[idx].keycode = binding->keycode;
+ ctx->bindings[idx].keycode_alt = binding->keycode_alt;
+ return true;
+ }
+
+ return false;
+}
+
+// If any binding in ctx contains keycode, replace that action.
+bool i_update_unique_binding(i_ctx* ctx, binding_t* binding) {
+ usize idx = 0;
+ if (ctx == NULL || binding == NULL) {
+ ERROR("i_update_unique_binding received nullptr!");
+ return false;
+ }
+
+ while (idx < ctx->len && !binding_keycode_cmp(&ctx->bindings[idx], binding))
+ idx++;
+
+ if (idx < ctx->len && binding_keycode_cmp(&ctx->bindings[idx], binding)) {
+ ctx->bindings[idx].action = binding->action;
+ return true;
+ }
+
+ return false;
+}
+
+/* Call binding callbacks of respective bindings */
+void i_flush_bindings(u64 dt, usize numcalls, input_callback_t* c[], void* state_mem) {
+ for (usize i = 0; i < numcalls; i++) {
+ (c[i])(state_mem);
+ }
+
+ // reset callback len and be ready for more
+ callbacks_len = 0;
+}
+
+action_t i_get_action(const i_ctx* restrict ctx, u64 time,
+ keycode_t keycode) {
+ usize idx = 0;
+
+ if (ctx == NULL) {
+ ERROR("%s received nullptr!", __func__);
+ return (action_t){.type = InputType_error};
+ }
+
+ // Needed for glfw
+ switch (keycode) {
+ case GLFW_KEY_LEFT_SHIFT:
+ case GLFW_KEY_RIGHT_SHIFT:
+ keycode = MOD_SHIFT;
+ break;
+
+ case GLFW_KEY_LEFT_CONTROL:
+ case GLFW_KEY_RIGHT_CONTROL:
+ keycode = MOD_CONTROL;
+ break;
+
+ case GLFW_KEY_LEFT_ALT:
+ case GLFW_KEY_RIGHT_ALT:
+ keycode = MOD_ALT;
+ break;
+
+ case GLFW_KEY_LEFT_SUPER:
+ case GLFW_KEY_RIGHT_SUPER:
+ keycode = MOD_SUPER;
+ break;
+
+ default: break;
+ }
+
+ while (idx < ctx->len &&
+ !binding_keycode_cmp_i(&ctx->bindings[idx], keycode))
+ idx++;
+
+ if (idx < ctx->len && binding_keycode_cmp_i(&ctx->bindings[idx], keycode)) {
+ ctx->bindings[idx].since_last_activation = time;
+ return ctx->bindings[idx].action;
+ }
+
+ return (action_t){.type = InputType_error};
+}
+
+/* Make a lazy duplication of a binding. See comments on BindActionLazy and
+ * friends above. */
+i_ctx* i_ctx_dup(i_ctx** ctx, usize ctx_len) {
+ usize num_binds = 0;
+ for (usize c = 0; c < ctx_len; c++) {
+ num_binds += ctx[c]->len;
+ }
+
+ binding_t* bb = calloc(num_binds, sizeof(binding_t));
+ i_ctx* ret = calloc(ctx_len, sizeof(i_ctx));
+
+ usize cumsum = 0;
+ for (usize c = 0; c < ctx_len; c++) {
+ binding_t* b = ctx[c]->bindings;
+ ret[c].len = ctx[c]->len;
+ ret[c].bindings = &bb[cumsum];
+
+ for (usize i = 0; i < ctx[c]->len; i++) {
+ switch (b[i].action.type) {
+ case InputType_error:
+ break;
+ case InputType_action:
+ bb[cumsum] = BindActionLazy(b[i].keycode, b[i].keycode_alt,
+ strdup(b[i].action.action.callback_str));
+ break;
+ case InputType_state:
+ bb[cumsum] = BindStateLazy(b[i].keycode, b[i].keycode_alt,
+ strdup(b[i].action.state.activate_str),
+ strdup(b[i].action.state.deactivate_str));
+ break;
+ case InputType_range:
+ default:
+ break;
+ }
+ cumsum++;
+ }
+ }
+ return ret;
+}
+
+/* Returns a pointer to a binding in c with .action == a.
+ * Returns NULL if not found. */
+binding_t* get_action(i_ctx* c, action_t* a) {
+ for (usize i = 0; i < c->len; i++) {
+ if (c->bindings[i].action.type != a->type) continue;
+
+ switch (c->bindings[i].action.type) {
+ case InputType_error:
+ return NULL;
+
+ case InputType_action:
+ if (!strcmp(c->bindings[i].action.action.callback_str,
+ a->action.callback_str)) {
+ return &c->bindings[i];
+ }
+ break;
+
+ case InputType_state:
+ if (!strcmp(c->bindings[i].action.state.activate_str,
+ a->state.activate_str) &&
+ !strcmp(c->bindings[i].action.state.deactivate_str,
+ a->state.deactivate_str)) {
+ return &c->bindings[i];
+ }
+ break;
+
+ case InputType_range:
+ default:
+ return NULL;
+ }
+ }
+ return NULL;
+}
+
+void i_bind_ctx(i_ctx* c, keycode_t s, action_t* a) {
+ binding_t* b = get_action(c, a);
+
+ if (b == NULL) {
+ WARN("Failed to update keybinding");
+ return;
+ }
+
+ b->keycode = s;
+}
+
+void i_bind_ctx_alt(i_ctx* c, keycode_t s, action_t* a) {
+ binding_t* b = get_action(c, a);
+
+ if (b == NULL) {
+ WARN("Failed to update keybinding");
+ return;
+ }
+
+ b->keycode_alt = s;
+}
+
+void i_bind(binding_t* b, keycode_t s) {
+ if (b == NULL) {
+ WARN("Failed to update keybinding");
+ return;
+ }
+
+ b->keycode = s;
+}
+
+void i_bind_alt(binding_t* b, keycode_t s) {
+ if (b == NULL) {
+ WARN("Failed to update keybinding");
+ return;
+ }
+
+ b->keycode_alt = s;
+}
+
+/* Pushes an input context onto the input handling stack */
+void i_ctx_push(i_ctx* ctx) {
+ if (GLOBAL_PLATFORM->window->bindings == NULL) {
+ GLOBAL_PLATFORM->window->bindings = calloc(8, sizeof(i_ctx*));
+ GLOBAL_PLATFORM->window->bindings_sz = 8;
+ }
+
+ if (GLOBAL_PLATFORM->window->bindings_len + 1 >= GLOBAL_PLATFORM->window->bindings_sz) {
+ void* m =
+ realloc(GLOBAL_PLATFORM->window->bindings, GLOBAL_PLATFORM->window->bindings_sz + 8);
+ if (m == NULL) {
+ ERROR("Failed to allocate 8 bytes (%d): %s", errno, strerror(errno));
+ exit(EXIT_FAILURE);
+ }
+ GLOBAL_PLATFORM->window->bindings_sz += 8;
+ }
+
+ LOG("Bindings in ctx[%d]:", GLOBAL_PLATFORM->window->bindings_len);
+ for (usize i = 0; i < ctx->len; i++) {
+ switch (ctx->bindings[i].action.type) {
+ case InputType_error:
+ LOG("(error)");
+ break;
+
+ case InputType_action:
+ LOG("(action) %s", ctx->bindings[i].action.action.callback_str);
+ break;
+
+ case InputType_state:
+ LOG("(+state) %s", ctx->bindings[i].action.state.activate_str);
+ LOG("(-state) %s", ctx->bindings[i].action.state.deactivate_str);
+ break;
+
+ case InputType_range:
+ LOG("(range) --unhandled--");
+ break;
+ }
+ }
+
+ GLOBAL_PLATFORM->window->bindings[GLOBAL_PLATFORM->window->bindings_len++] = ctx;
+}
+
+/* Pops an input context from the input stack */
+void i_ctx_pop(void) {
+ if (GLOBAL_PLATFORM->window->bindings == NULL || GLOBAL_PLATFORM->window->bindings_sz == 0)
+ return;
+ i_ctx_t_free(GLOBAL_PLATFORM->window->bindings[--GLOBAL_PLATFORM->window->bindings_len]);
+}
+
+/* Removes all input contexts from the input stack */
+void i_ctx_reset(void) {
+ while (GLOBAL_PLATFORM->window->bindings_len > 0) {
+ i_ctx_t_free(GLOBAL_PLATFORM->window->bindings[--GLOBAL_PLATFORM->window->bindings_len]);
+ }
+}