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authoronelin <oscar@nelin.dk>2025-12-03 22:24:07 +0000
committeronelin <oscar@nelin.dk>2025-12-18 21:14:21 +0000
commit95f41dddd21da27235bf5db8fb419347ca38369b (patch)
tree0f593dfdcb90ebc3539d3ef242222093e88e6412 /src/platform_glfw.c
parent38693905261fc84d60ef9993aa9bd3cd837a5865 (diff)
Enable face culling
Diffstat (limited to 'src/platform_glfw.c')
-rw-r--r--src/platform_glfw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/platform_glfw.c b/src/platform_glfw.c
index 92e29a2..9b71516 100644
--- a/src/platform_glfw.c
+++ b/src/platform_glfw.c
@@ -217,6 +217,9 @@ static void render_init_opengl(Window *restrict w, const u32 flags) {
// Make sure faces closest to the camera are drawn on-top of faces that are
// further away
+ ctx->Enable(GL_CULL_FACE);
+ ctx->CullFace(GL_BACK);
+
ctx->Enable(GL_DEPTH_TEST);
ctx->DepthFunc(GL_LESS);