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author0undefined <oscar@nelin.dk>2025-06-13 22:48:46 +0000
committer0undefined <oscar@nelin.dk>2025-06-13 22:48:46 +0000
commit576f79c8ec877b62d55cc79493c0c2d660fde407 (patch)
tree8fe07ef2686da23acd3c45b39d1eac44afa52573 /src/rendering/include/engine
parentd0d3236687e265e6507a275fae506b17f2c85f6a (diff)
Use image components for GL texture loading
Diffstat (limited to 'src/rendering/include/engine')
-rw-r--r--src/rendering/include/engine/rendering/rendering.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rendering/include/engine/rendering/rendering.h b/src/rendering/include/engine/rendering/rendering.h
index 5badec7..a996257 100644
--- a/src/rendering/include/engine/rendering/rendering.h
+++ b/src/rendering/include/engine/rendering/rendering.h
@@ -280,7 +280,7 @@ u32 ComposeShader(u32 *shaders, usize shaders_len);
ShaderType guess_shadertype_from_filename(const char *restrict fname);
-Texture createTextureFromImageData(unsigned char* image_data, i32 width, i32 height);
+Texture createTextureFromImageData(unsigned char* image_data, i32 width, i32 height, u8 components);
#ifdef __cplusplus
}