diff options
| author | onelin <oscar@nelin.dk> | 2025-03-16 21:29:25 +0000 |
|---|---|---|
| committer | onelin <oscar@nelin.dk> | 2025-03-16 21:29:25 +0000 |
| commit | f167adf2c2508e1c3b3b38a4d8c8f4d1d03262a1 (patch) | |
| tree | 2279c350e6b2f5ee9068ac3a1b2b3760bc39c19f /src/rendering/include | |
| parent | 6232b36ae110e9f7b306307c9bc44b0fdaf820e1 (diff) | |
Fix some rendering warnings
Diffstat (limited to 'src/rendering/include')
| -rw-r--r-- | src/rendering/include/engine/rendering/rendering.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rendering/include/engine/rendering/rendering.h b/src/rendering/include/engine/rendering/rendering.h index b3e266a..b022117 100644 --- a/src/rendering/include/engine/rendering/rendering.h +++ b/src/rendering/include/engine/rendering/rendering.h @@ -120,7 +120,7 @@ typedef struct { /* MVP (a uniform from the shader). * This could also probably be generalized */ - u32 mvp; + i32 mvp; // The texture ID, glBindTextures(target, &this->texture) u32 texture; @@ -236,7 +236,7 @@ int renderbatch_refresh(RenderBatch* renderbatch); Shader compile_shader(const char* file_path, const ShaderType shader_type); Shader compose_shader(Shader *shaders, usize shaders_len); -void shaders_delete(Shader* shader, isize shader_len); +void shaders_delete(Shader* shader, usize shader_len); u32 ComposeShader(u32 *shaders, usize shaders_len); |
