diff options
| author | onelin <oscar@nelin.dk> | 2025-10-31 23:55:42 +0000 |
|---|---|---|
| committer | onelin <oscar@nelin.dk> | 2025-11-02 22:07:17 +0000 |
| commit | d38deeef3af2316a666f8fc0173940bd769b748e (patch) | |
| tree | 6e30d4a9eea18daa5705c894f28cd99ff047e8f9 /src/state.c | |
| parent | 6c077751982ea2c7bd2d9262b01b9f8602f80dc8 (diff) | |
Flatten project structure
This will make it easier to break up the code into smaller chunks again
later.
One would think doing this seems fun to me at this point.
Diffstat (limited to 'src/state.c')
| -rw-r--r-- | src/state.c | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/state.c b/src/state.c new file mode 100644 index 0000000..08d9f37 --- /dev/null +++ b/src/state.c @@ -0,0 +1,251 @@ +#include <string.h> + +#include <daw/dltools.h> +#include <daw/logging.h> +#include <daw/state.h> +#include <daw/input.h> + +//typedef void state_init_t(void*,void*); +//typedef void* (state_free_t(void*)); +typedef StateType state_update_t(f64, void*); + +const char* StateTypeStr[] = { + "null", +#define State(name) #name, +#include <states/list_of_states.h> +#undef State + "quit", +}; + +// Setup API for states +#define State(name) \ + typedef struct name##_state name##_state; \ + typedef void(state_##name##_init_t)(name##_state*,void*); \ + typedef void*(state_##name##_free_t)(name##_state*); \ + typedef StateType(state_##name##_update_t)(name##_state*); +#include <states/list_of_states.h> +#undef State + +#ifdef DAW_BUILD_HOTRELOAD + +// When hotreloading is enabled, we want to assign state function pointers +// dynamically. +#define State(name) \ + state_##name##_init_t* name##_init = NULL; \ + state_##name##_free_t* name##_free = NULL; \ + state_##name##_update_t* name##_update = NULL; \ + \ + void* libstate_##name = NULL; \ + const char* libstate_##name##_str = "lib" #name ".so"; +#else + +// Otherwise we just declare them. +#define State(name) \ + extern state_##name##_init_t name##_init; \ + extern state_##name##_free_t name##_free; \ + extern state_##name##_update_t name##_update; +#endif + +#include <states/list_of_states.h> +#undef State + +#include <states/all_states.h> + +void State_init(StateType type, memory* mem, void* arg) { + switch (type) { +#define State(name) \ + case (STATE_##name): { \ + name##_init(memory_allocate(mem, sizeof(name##_state)), arg); \ + break; \ + } +#include <states/list_of_states.h> +#undef State + case STATE_null: + case STATE_quit: + DEBUG("Got %s state.\n", StateTypeStr[type]); + break; + default: + exit(EXIT_FAILURE); + } +} + +void* State_free(StateType type, memory* mem) { + void* state_retval = NULL; + switch (type) { +#define State(name) \ + case (STATE_##name): { \ + state_retval = name##_free(mem->data); \ + break; \ + } +#include <states/list_of_states.h> +#undef State + case STATE_null: + case STATE_quit: + DEBUG("Got %s state.\n", StateTypeStr[type]); + break; + default: + exit(EXIT_FAILURE); + } + memory_clear(mem); + return state_retval; +} + +/* Returns the update function of a given state type */ +StateType (*State_updateFunc(StateType type))(f64, void*) { + switch (type) { +#ifdef DAW_BUILD_HOTRELOAD +#define State(name) \ + case (STATE_##name): { \ + return (state_update_t*)name##_update; \ + break; \ + } +#else +#define State(name) \ + case (STATE_##name): { \ + return (state_update_t*)&name##_update; \ + break; \ + } +#endif +#include <states/list_of_states.h> +#undef State + case STATE_null: + case STATE_quit: + return NULL; // DEBUG("Got %s state.\n", StateTypeStr[type]); + break; + default: + exit(EXIT_FAILURE); + } + return NULL; +} + +StateType State_update(StateType type, f64 dt, memory* mem) { + StateType next_state = STATE_null; + switch (type) { +#define State(name) \ + case (STATE_##name): { \ + next_state = name##_update(mem->data); \ + break; \ + } +#include <states/list_of_states.h> +#undef State + case STATE_null: + case STATE_quit: + DEBUG("Got %s state.\n", StateTypeStr[type]); + break; + default: + exit(EXIT_FAILURE); + } + return next_state; +} + +#ifdef DAW_BUILD_HOTRELOAD +bool State_reload(StateType type, i_ctx** ctx, usize ctx_len) { + void* libptr = NULL; + + switch (type) { +#define State(name) \ + case (STATE_##name): { \ + if (libstate_##name == NULL) { \ + libstate_##name = dynamic_library_open(libstate_##name##_str); \ + } else { \ + libstate_##name = \ + dynamic_library_reload(libstate_##name, libstate_##name##_str); \ + } \ + if (libstate_##name == NULL) { \ + ERROR("Failed loading shared object: %s (%s)", libstate_##name##_str, \ + dynamic_library_get_error()); \ + return false; \ + } \ + \ + name##_init = (state_##name##_init_t*)dynamic_library_get_symbol( \ + libstate_##name, STR(name##_init)); \ + name##_free = (state_##name##_free_t*)dynamic_library_get_symbol( \ + libstate_##name, STR(name##_free)); \ + name##_update = (state_##name##_update_t*)dynamic_library_get_symbol( \ + libstate_##name, STR(name##_update)); \ + libptr = libstate_##name; \ + break; \ + } +#include <states/list_of_states.h> +#undef State + case STATE_null: + case STATE_quit: + ERROR("Invalid state"); + DEBUG("Got %s state.\n", StateTypeStr[type]); + return false; + default: + exit(EXIT_FAILURE); + } + return state_refresh_input_ctx(libptr, ctx, ctx_len); +} + + +bool state_refresh_input_ctx(void* lib, i_ctx** ctx, usize ctx_len) { + if (ctx == NULL) return true; + if (ctx_len > 0 && ctx[0] == NULL) return false; + if (lib == NULL) return false; + + for (usize c = 0; c < ctx_len; c++) { + LOG("ctx[%d]->len = %d", c, ctx[c]->len); + for (isize b = 0; b < ctx[c]->len; b++) { + switch (ctx[c]->bindings[b].action.type) { + case InputType_error: + break; + case InputType_action: + if (strcmp("NULL", ctx[c]->bindings[b].action.action.callback_str) != + 0) { + + ctx[c]->bindings[b].action.action.callback = + (input_callback_t*)dynamic_library_get_symbol( + lib, ctx[c]->bindings[b].action.action.callback_str); + + if (ctx[c]->bindings[b].action.action.callback == NULL) { + ERROR("Failed to get binding for %s: %s", + ctx[c]->bindings[b].action.action.callback_str, + dynamic_library_get_error()); + return false; + } + } + break; + case InputType_state: + if (strcmp("NULL", ctx[c]->bindings[b].action.state.activate_str) != + 0) { + + ctx[c]->bindings[b].action.state.activate = + (input_callback_t*)dynamic_library_get_symbol( + lib, ctx[c]->bindings[b].action.state.activate_str); + + if (ctx[c]->bindings[b].action.state.activate == NULL) { + ERROR("Failed to get binding for %s: %s", + ctx[c]->bindings[b].action.state.activate_str, + dynamic_library_get_error()); + return false; + } + } + + if (strcmp("NULL", ctx[c]->bindings[b].action.state.deactivate_str) != + 0) { + + ctx[c]->bindings[b].action.state.deactivate = + (input_callback_t*)dynamic_library_get_symbol( + lib, ctx[c]->bindings[b].action.state.deactivate_str); + + if (ctx[c]->bindings[b].action.state.deactivate == NULL) { + ERROR("Failed to get binding for %s: %s", + ctx[c]->bindings[b].action.state.deactivate_str, + dynamic_library_get_error()); + return false; + } + } + break; + case InputType_range: + default: + break; + } + } + } + + return true; +} + +#endif |
