diff options
| author | onelin <oscar@nelin.dk> | 2025-03-19 20:57:21 +0000 |
|---|---|---|
| committer | onelin <oscar@nelin.dk> | 2025-03-19 21:05:41 +0000 |
| commit | c9728b92149943f1422283ebf9e8e3eef71a13e1 (patch) | |
| tree | d2532d19971aff3b3c8b540c9f46c04096e1cacd /src | |
| parent | 4af788b4a0d05dbf6816a21aeee2d233fb4e87e6 (diff) | |
Resize to framesize
Diffstat (limited to 'src')
| -rw-r--r-- | src/core/src/loop.c | 15 | ||||
| -rw-r--r-- | src/rendering/src/rendering.c | 3 | ||||
| -rw-r--r-- | src/rendering/src/window.c | 8 |
3 files changed, 10 insertions, 16 deletions
diff --git a/src/core/src/loop.c b/src/core/src/loop.c index 07ce707..1c1ec52 100644 --- a/src/core/src/loop.c +++ b/src/core/src/loop.c @@ -127,21 +127,6 @@ Platform* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight init_render_opengl(w); - //// Generate 1 buffer, put the resulting identifier in vertexbuffer - //gl->GenBuffers(1, &(testobject->vbo)); - //// The following commands will talk about our 'vertexbuffer' buffer - //gl->BindBuffer(GL_ARRAY_BUFFER, testobject->vbo); - //// Give our vertices to OpenGL. - //gl->BufferData(GL_ARRAY_BUFFER, sizeof(bufdata), bufdata, GL_STATIC_DRAW); - - //// Same for the color buffer - //gl->GenBuffers(1, &(testobject->col)); - //gl->BindBuffer(GL_ARRAY_BUFFER, testobject->col); - //gl->BufferData(GL_ARRAY_BUFFER, sizeof(g_color_buffer_data), g_color_buffer_data, GL_STATIC_DRAW); - - //testobject->shaderprogram = LoadShaders(gl, "shader.vertexshader", "shader.fragmentshader"); - //INFO("Shaderprogram %d", testobject->shaderprogram); - //{ /* Resource loading */ // /* Count resources */ diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c index 09af019..81a9e11 100644 --- a/src/rendering/src/rendering.c +++ b/src/rendering/src/rendering.c @@ -355,7 +355,8 @@ void r_set_camera(Camera* c) { void engine_window_resize_pointers(i32* w, i32* h) { //GLOBAL_PLATFORM->window->game_w = w; - //GLOBAL_PLATFORM->window->game_h = h; + GLOBAL_PLATFORM->window->windowsize[0] = *w; + GLOBAL_PLATFORM->window->windowsize[1] = *h; } void engine_window_resize_pointers_reset(void) { diff --git a/src/rendering/src/window.c b/src/rendering/src/window.c index e3b5524..d1fdbc7 100644 --- a/src/rendering/src/window.c +++ b/src/rendering/src/window.c @@ -33,9 +33,16 @@ void glfw_err_callback(int code, const char* description) { exit(EXIT_FAILURE); } +void window_resize_callback(GLFWwindow* window, int width, int height) { + const GladGLContext* gl = GLOBAL_PLATFORM->window->context; + glfwSwapBuffers(window); + gl->Finish(); +} + void window_size_callback(GLFWwindow* window, int width, int height) { const GladGLContext* gl = GLOBAL_PLATFORM->window->context; Camera* c = GLOBAL_PLATFORM->cam; + glfwGetWindowSize(window, &width, &height); gl->Viewport(0,0, width, height); GLOBAL_PLATFORM->window->windowsize[0] = width; GLOBAL_PLATFORM->window->windowsize[1] = height; @@ -134,6 +141,7 @@ Window* init_window_glfw( // Setup callbacks glfwSetFramebufferSizeCallback(window, window_size_callback); + glfwSetWindowSizeCallback(window, window_resize_callback); glfwSetKeyCallback(window, (GLFWkeyfun)key_callback); // Create the window datastructure |
