diff options
| -rw-r--r-- | src/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | tools/cmake/DawAddState.cmake | 12 |
2 files changed, 12 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 14d5307..8b9cc1d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -27,10 +27,9 @@ set_target_properties(${PROJECT_NAME} PROPERTIES target_include_directories(${PROJECT_NAME} PUBLIC include - # TODO make including stb more streamlined - ${CMAKE_BINARY_DIR}/_deps/cgs-src/src + # TODO include stb (??) ${CMAKE_BINARY_DIR}/include - ${ENGINE_INCLUDE}) + ) target_link_libraries(${PROJECT_NAME} glfw diff --git a/tools/cmake/DawAddState.cmake b/tools/cmake/DawAddState.cmake index 1a0ebef..213b77b 100644 --- a/tools/cmake/DawAddState.cmake +++ b/tools/cmake/DawAddState.cmake @@ -56,10 +56,18 @@ macro(daw_add_state STATENAME) # The game-state source is withing the core module set_property(TARGET daw_core APPEND PROPERTY INCLUDE_DIRECTORIES - ${CMAKE_SOURCE_DIR}/state_${STATENAME}/include) + ${CMAKE_SOURCE_DIR}/state_${STATENAME}/include + ) + + set_property(TARGET ${STATENAME} + APPEND PROPERTY LINK_LIBRARIES + cglm + ) + set_property(TARGET daw_core APPEND PROPERTY LINK_LIBRARIES ${STATENAME}) + set_property(TARGET daw APPEND PROPERTY LINK_LIBRARIES ${STATENAME}) @@ -70,7 +78,7 @@ macro(daw_add_state STATENAME) ${CMAKE_BINARY_DIR}/include ${DAW_INCLUDE_DIRS} include - ) + ) list(APPEND STATE_LIST ${STATENAME}) endmacro() |
