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-rw-r--r--include/engine/rendering.h66
1 files changed, 35 insertions, 31 deletions
diff --git a/include/engine/rendering.h b/include/engine/rendering.h
index 3ec8416..cfd9679 100644
--- a/include/engine/rendering.h
+++ b/include/engine/rendering.h
@@ -5,8 +5,9 @@
#include "vector.h"
/* Definitions */
-#define RGBA(_r,_g,_b,_a) ((Engine_color){.r=_r, .g=_g, .b=_b, .a=_a})
-#define RGB(_r,_g,_b) RGBA(_r,_g,_b,0xFF)
+#define RGBA(_r, _g, _b, _a) \
+ ((Engine_color){.r = _r, .g = _g, .b = _b, .a = _a})
+#define RGB(_r, _g, _b) RGBA(_r, _g, _b, 0xFF)
/* Types */
typedef struct {
@@ -17,18 +18,18 @@ typedef struct {
} Engine_color;
typedef struct {
- u32 texture_id;
+ u32 texture_id;
v2_i32 coord;
} Sprite;
-#include "ui.h"
#include "engine.h"
+#include "ui.h"
/* Rendering functions */
-void render_begin(Window *w);
-void render_present(Window *w);
+void render_begin(Window* w);
+void render_present(Window* w);
void drawcall_reset(void);
-void render(Window *w);
+void render(Window* w);
/* Misc */
void engine_window_resize_pointers(i32* w, i32* h);
@@ -36,10 +37,12 @@ void engine_window_resize_pointers_reset(void);
/* UI rendering */
/* See rendering_ui.c for implementation */
-i64 engine_render_text(i32 font_id, Engine_color fg, char *text, v2_i32 *size_out, bool wrapped);
-void engine_draw_uitree(UITree *t);
-void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale);
-void engine_draw_sprite_ex(Sprite *s, v2_i32 *pos, f32 scale, Engine_color colormod);
+i64 engine_render_text(i32 font_id, Engine_color fg, char* text,
+ v2_i32* size_out, bool wrapped);
+void engine_draw_uitree(UITree* t);
+void engine_draw_sprite(Sprite* s, v2_i32* pos, f32 scale);
+void engine_draw_sprite_ex(Sprite* s, v2_i32* pos, f32 scale,
+ Engine_color colormod);
Sprite sprite_new(u64 tid, u8 coord);
@@ -49,32 +52,33 @@ Sprite sprite_new(u64 tid, u8 coord);
#define TEXTURES_INCREMENT 512
typedef enum {
- RenderDrawCallType_UITree,
- /*RenderDrawCallType_UIButton,*/
- RenderDrawCallType_Text,
- RenderDrawCallType_Sprite,
+ RenderDrawCallType_UITree,
+ /*RenderDrawCallType_UIButton,*/
+ RenderDrawCallType_Text,
+ RenderDrawCallType_Sprite,
} RenderDrawCallType;
typedef struct {
- RenderDrawCallType type;
- union {
- void *data;
- struct {
- Sprite *sprite;
- i32 x; i32 y;
- f32 scale;
- SDL_Color mod;
- } sprite;
- } data;
+ RenderDrawCallType type;
+ union {
+ void* data;
+ struct {
+ Sprite* sprite;
+ i32 x;
+ i32 y;
+ f32 scale;
+ SDL_Color mod;
+ } sprite;
+ } data;
} RenderDrawCall;
-void render_uitree(Window *w, UITree *t);
+void render_uitree(Window* w, UITree* t);
-void render_container(Window *w, UITree_container *t);
-void render_button(Window *w, UITree_button *t);
-void render_title(Window *w, UITree_title *t);
-void render_text(Window *w, UITree_text *t);
-v2_i32 elem_size(UITree *root);
+void render_container(Window* w, UITree_container* t);
+void render_button(Window* w, UITree_button* t);
+void render_title(Window* w, UITree_title* t);
+void render_text(Window* w, UITree_text* t);
+v2_i32 elem_size(UITree* root);
#endif