diff options
Diffstat (limited to 'include/engine/rendering.h')
| -rw-r--r-- | include/engine/rendering.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/include/engine/rendering.h b/include/engine/rendering.h deleted file mode 100644 index ff24412..0000000 --- a/include/engine/rendering.h +++ /dev/null @@ -1,101 +0,0 @@ -#ifndef RENDERING_H -#define RENDERING_H - -#include "types.h" -#include "vector.h" - -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -/* Definitions */ -#define RGBA(_r, _g, _b, _a) \ - ((Engine_color){.r = _r, .g = _g, .b = _b, .a = _a}) -#define RGB(_r, _g, _b) RGBA(_r, _g, _b, 0xFF) - -/* Types */ -typedef struct { - u8 r; - u8 g; - u8 b; - u8 a; -} Engine_color; - -typedef struct { - u32 texture_id; - v2_i32 coord; -} Sprite; - - -#include "engine.h" -#include "ui.h" - -/* Rendering functions */ -void render_begin(Window* w); -void render_present(Window* w); -void drawcall_reset(void); -void render(Window* w); - -/* Misc */ -void window_size_callback(GLFWwindow* window, i32 width, i32 height); -void engine_window_resize_pointers(i32* w, i32* h); -void engine_window_resize_pointers_reset(void); - -/* UI rendering */ -/* See rendering_ui.c for implementation */ -i64 engine_render_text(i32 font_id, Engine_color fg, char* text, - v2_i32* size_out, bool wrapped); -void engine_draw_uitree(UITree* t); -void engine_draw_sprite(Sprite* s, v2_i32* pos, f32 scale); -void engine_draw_sprite_ex(Sprite* s, v2_i32* pos, f32 scale, - Engine_color colormod); - -Sprite sprite_new(u64 tid, u8 coord); - -#ifdef ENGINE_INTERNALS -#include "engine.h" - -//#include <glad/gl.h> -//#define GLFW_INCLUDE_NONE -//#include <GLFW/glfw3.h> - -#define TEXTURES_INCREMENT 512 - -typedef enum { - RenderDrawCallType_UITree, - /*RenderDrawCallType_UIButton,*/ - RenderDrawCallType_Text, - RenderDrawCallType_Sprite, -} RenderDrawCallType; - -typedef struct { - RenderDrawCallType type; - union { - void* data; - struct { - Sprite* sprite; - i32 x; - i32 y; - f32 scale; - } sprite; - } data; -} RenderDrawCall; - -struct RenderObject { - u32 vao; - u32 vbo; - u32 col; - u32 shaderprogram; - f32 g_vertex_buffer_data[9]; -}; - -void render_uitree(Window* w, UITree* t); - -void render_container(Window* w, UITree_container* t); -void render_button(Window* w, UITree_button* t); -void render_title(Window* w, UITree_title* t); -void render_text(Window* w, UITree_text* t); -v2_i32 elem_size(UITree* root); - -#endif - -#endif |
