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-rw-r--r--src/daw.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/daw.c b/src/daw.c
index 25091c5..67b9178 100644
--- a/src/daw.c
+++ b/src/daw.c
@@ -113,6 +113,10 @@ Instance* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight
/* initialize resources */
Resources* resources = calloc(1, sizeof(Resources));
+ // Until we've gotten rid of this global, it is important to set it before
+ // `window_new`.
+ GLOBAL_PLATFORM = p;
+
w = Window_new(&Platform_GLFW, windowtitle,
WINDOW_FRAMEWORK_GLFW, WINDOW_RENDERER_OPENGL,
(ivec2){windowsize[0], windowsize[1]}, flags);
@@ -133,8 +137,6 @@ Instance* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight
INFO("Available cores: %d", nproc());
- GLOBAL_PLATFORM = p;
-
#ifdef DAW_BUILD_HOTRELOAD
#define State(name) \
@@ -213,8 +215,7 @@ void framebuffer_size_callback_default(ivec3* dst,ivec2 src) {
}
void camera_reset_callback_default(Camera* dst, void* state, ivec2 src) {
- *dst = (Camera)DEFAULT_CAMERA;
- glm_ortho_default(45.f, dst->per);
+ r_perspective_ortho(dst, 45.f, src);
}
@@ -268,7 +269,7 @@ i32 engine_run(Instance* p, StateType initial_state, void* state_arg) {
w->render_targets->framebuffer_size_callback[0] = &framebuffer_size_callback_default;
w->render_targets->camera_reset_callback[0] = &camera_reset_callback_default;
- camera_reset_callback_default(&default_camera, wsz);
+ camera_reset_callback_default(&default_camera, mem->data, wsz);
w->render_targets->cam[0] = &default_camera;
}
@@ -369,7 +370,7 @@ i32 engine_run(Instance* p, StateType initial_state, void* state_arg) {
// TODO set if null ..?
w->render_targets->framebuffer_size_callback[0] = &framebuffer_size_callback_default;
w->render_targets->camera_reset_callback[0] = &camera_reset_callback_default;
- camera_reset_callback_default(&default_camera, (void*)(mem->data), wsz);
+ camera_reset_callback_default(&default_camera, mem->data, wsz);
w->render_targets->cam[0] = &default_camera;
}