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-rw-r--r--src/fov.c95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/fov.c b/src/fov.c
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index 0000000..d7c6746
--- /dev/null
+++ b/src/fov.c
@@ -0,0 +1,95 @@
+#include <daw/utils/fov.h>
+#include <daw/utils.h>
+#include <math.h>
+#include <stdint.h>
+
+void fov_shadowcast_rec(const void* map, const ivec2 mapsize,
+ bool (*visblocking)(const void*), i32* lightmap,
+ const i32 range, ivec2 src, const i32 row, f32 start,
+ const f32 end, const i8 xx, const i8 xy, const i8 yx,
+ const i8 yy) {
+
+ if (start < end) return;
+
+ const i32 range_2 = range * range;
+ f32 new_start = start;
+
+ for (i32 i = row; i <= range; i++) {
+ i32 dx = (-1 * i) - 1;
+ i32 dy = -1 * i;
+
+ bool blocked = false;
+
+ while (dx <= 0) {
+ dx += 1;
+
+ const i32 mapx = src[0] + dx * xx + dy * xy;
+ const i32 mapy = src[1] + dx * yx + dy * yy;
+
+ const f32 slope_l = (((f32)dx) - 0.5f) / (((f32)dy) + 0.5f);
+ const f32 slope_r = (((f32)dx) + 0.5f) / (((f32)dy) - 0.5f);
+
+ if (start < slope_r) continue;
+ if (end > slope_l) break;
+
+ if (dx * dx + dy * dy < range_2) {
+ /* set as visible */
+ if (mapx >= 0 && mapx < (long)mapsize[0] && mapy >= 0 &&
+ mapy < (long)mapsize[1]) {
+ // TODO: Calculate proper dist from source
+ i32 x_2 = (src[0] - mapx) * (src[0] - mapx);
+ i32 y_2 = (src[1] - mapy) * (src[1] - mapy);
+ lightmap[mapy * mapsize[0] + mapx] =
+ MAX(lightmap[mapy * mapsize[0] + mapx],
+ (i32)(range - sqrt((f64)(x_2 + y_2))));
+ }
+ }
+
+ /* sizeof(i32) is the size of enums */
+ /* -- unless the compiler doesn't follow standard behaviour */
+ const bool is_blocked = visblocking(
+ (void*)((u64)map
+ + sizeof(i32) /* ~ enum size */
+ * (usize)(mapsize[0] * mapy + mapx) /* index */
+ ));
+
+ if (blocked) {
+ if (!is_blocked) {
+ new_start = slope_r;
+ } else {
+ blocked = false;
+ start = new_start;
+ }
+ } else if (!is_blocked && i < range) {
+ blocked = true;
+ fov_shadowcast_rec(map, mapsize, visblocking, lightmap, range, src,
+ i + 1, start, slope_l, xx, xy, yx, yy);
+ new_start = slope_r;
+ }
+ }
+
+ if (blocked) break;
+ }
+}
+
+/* http://www.roguebasin.com/index.php?title=FOV_using_recursive_shadowcasting
+ */
+void fov_shadowcast(const void* map, const ivec2 mapsize,
+ bool (*visblocking)(const void*), i32* lightmap,
+ const i32 range, const ivec2 src) {
+
+ const i8 m[4][8] = {
+ {1, 0, 0, -1, -1, 0, 0, 1},
+ {0, 1, -1, 0, 0, -1, 1, 0},
+ {0, 1, 1, 0, 0, -1, -1, 0},
+ {1, 0, 0, 1, -1, 0, 0, -1},
+ };
+
+ for (i32 oct = 0; oct < 8; oct++) {
+ fov_shadowcast_rec(map, mapsize, visblocking, lightmap, range, src, 1, 1.0,
+ 0.0, m[0][oct], m[1][oct], m[2][oct], m[3][oct]);
+ }
+
+ /* The center is the most lit square */
+ lightmap[src[1] * mapsize[0] + src[0]] = range;
+}