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-rw-r--r--src/resources/src/textures.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/src/textures.c b/src/resources/src/textures.c
index 622c4b5..cde56b7 100644
--- a/src/resources/src/textures.c
+++ b/src/resources/src/textures.c
@@ -1,6 +1,8 @@
#include <engine/core/logging.h>
#include <engine/resources.h>
+// Use the engine/render.h backend to create a renderer-specific texture
+
Texture* load_texture(void* render, const Asset_TextureSpec* ts) {
Texture* t = NULL;