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-rw-r--r--src/ui/CMakeLists.txt10
-rw-r--r--src/ui/include/engine/ui.h269
-rw-r--r--src/ui/src/positioning.c950
-rw-r--r--src/ui/src/rendering.c69
4 files changed, 0 insertions, 1298 deletions
diff --git a/src/ui/CMakeLists.txt b/src/ui/CMakeLists.txt
deleted file mode 100644
index 0feefa3..0000000
--- a/src/ui/CMakeLists.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-add_library(daw_ui
- src/positioning.c
- src/rendering.c
- )
-
-target_include_directories(daw_ui PRIVATE ${DAW_INCLUDE_DIRS})
-target_link_libraries(daw_ui PRIVATE
- OpenGL::GL
- cglm
- )
diff --git a/src/ui/include/engine/ui.h b/src/ui/include/engine/ui.h
deleted file mode 100644
index b860124..0000000
--- a/src/ui/include/engine/ui.h
+++ /dev/null
@@ -1,269 +0,0 @@
-#ifndef ENGINE_UI_H
-#define ENGINE_UI_H
-
-#include <engine/core/types.h>
-#include <engine/utils/list.h>
-#include <engine/utils/vector.h>
-
-#include <engine/rendering/rendering.h>
-
-#define DIRECTION_HORIZONTAL true
-#define DIRECTION_VERTICAL false
-
-/* Ui positioning constraints */
-typedef enum {
- ui_size_pixel,
- ui_size_percent,
-} ui_size_t;
-
-typedef union {
- ui_size_t type;
- struct {
- ui_size_t type;
- i32 value;
- } pixel;
- struct {
- ui_size_t type;
- f32 value;
- } percent;
-} ui_size;
-
-typedef enum {
- ui_constraint_width,
- ui_constraint_height,
-
- ui_constraint_horizontal_align,
- ui_constraint_vertical_align,
-
- ui_constraint_left,
- ui_constraint_right,
- ui_constraint_top,
- ui_constraint_bottom,
-} ui_constraint_t;
-
-typedef enum {
- ui_constraint_vertical_align_top,
- ui_constraint_vertical_align_center,
- ui_constraint_vertical_align_bottom,
-} ui_constraint_vertical_align_t;
-
-typedef enum {
- ui_constraint_horizontal_align_left,
- ui_constraint_horizontal_align_center,
- ui_constraint_horizontal_align_right,
-} ui_constraint_horizontal_align_t;
-
-typedef union {
- struct {
- ui_size size;
- } width;
- struct {
- ui_size size;
- } height;
-
- /* spacing is the padding between the aligned edge and the container itself */
- struct {
- ui_constraint_horizontal_align_t align;
- ui_size spacing;
- } horizontal_align;
- struct {
- ui_constraint_vertical_align_t align;
- ui_size spacing;
- } vertical_align;
-
- struct {
- ui_size pos;
- } left;
- struct {
- ui_size pos;
- } top;
- struct {
- ui_size pos;
- } right;
- struct {
- ui_size pos;
- } bottom;
-} constraintval_t;
-
-#define CONSTRAINT_POSITION(axis, alignment_sub, margin, cnext) \
- { \
- .value = \
- { \
- .type = ui_constraint_##axis##_align, \
- .constraint.axis##_align = \
- { \
- .align = ui_constraint_##axis##_align_##alignment_sub, \
- .spacing = margin, \
- }, \
- }, \
- .next = cnext, \
- }
-
-#define CONSTRAINT_SIZE(c_type, csize, cnext) \
- { \
- .value = \
- { \
- .type = ui_constraint_##c_type, \
- .constraint.c_type = \
- { \
- .size = csize, \
- }, \
- }, \
- .next = cnext, \
- }
-
-typedef struct {
- ui_constraint_t type;
- constraintval_t constraint;
-} ui_constraint;
-
-typedef DEFINE_LLIST(ui_constraint);
-
-enum uitype {
- uitype_container,
- uitype_button,
- uitype_title,
- uitype_text,
-
- uitype_MAX,
-};
-
-typedef struct UITree_container {
- enum uitype type;
- bool visible;
- bool direction;
- i32 x, y, w, h;
- i32 padding;
- i32 margin;
-
- Engine_color fg;
- Engine_color bg;
- Engine_color bordercolor;
-
- usize children_len; /* Number of children */
- usize children_size; /* Memory size */
- union UITree** children;
- struct List_ui_constraint* constraints;
-} UITree_container;
-
-typedef struct UITree_button {
- enum uitype type;
-
- bool enabled;
- u64 id;
-
- i32 x, y, w, h;
- i32 padding;
- i32 margin;
-
- Engine_color fg;
- Engine_color bg;
-
- i32 font_id;
- const char* text_original;
- u64 text_texture_index;
- v2_i32 texture_size;
- struct List_ui_constraint* constraints;
-} UITree_button;
-
-typedef struct UITree_title {
- enum uitype type;
- i32 x, y, w, h;
-
- i32 padding;
- i32 margin;
-
- Engine_color fg;
-
- i32 font_id;
- const char* text_original;
- u64 text_texture_index;
- v2_i32 texture_size;
- struct List_ui_constraint* constraints;
-} UITree_title;
-
-typedef struct UITree_text {
- enum uitype type;
- i32 x, y, w, h;
-
- i32 padding;
- i32 margin;
-
- Engine_color fg;
-
- i32 font_id;
- const char* text_original;
- u64 text_texture_index;
- v2_i32 texture_size;
- struct List_ui_constraint* constraints;
-} UITree_text;
-
-typedef union UITree {
- enum uitype type;
-
- UITree_container container;
- UITree_button button;
- UITree_title title;
- UITree_text text;
- struct List_ui_constraint constraints;
-} UITree;
-
-/* Sizes */
-f32 ui_size_pixel_to_percent_width(i32 pixels);
-f32 ui_size_pixel_to_percent_height(i32 pixels);
-f32 ui_size_pixel_to_percent(i32 pixels);
-i32 ui_size_percent_width_to_pixel(f32 percent);
-i32 ui_size_percent_height_to_pixel(f32 percent);
-i32 ui_size_percent_to_pixel(f32 percent);
-i32 ui_size_to_pixel(ui_size s);
-
-#define ui_size_percent_new(p) \
- { \
- .percent = {.type = ui_size_percent, .value = p } \
- }
-#define ui_size_pixel_new(p) \
- { \
- .pixel = {.type = ui_size_pixel, .value = p } \
- }
-
-/* Constructors */
-UITree* ui_container(bool direction, struct List_ui_constraint* constraints);
-UITree* ui_button(u64 id, i32 font_id, char* text,
- struct List_ui_constraint* constraints);
-UITree* ui_title(i32 font_id, const char* text,
- struct List_ui_constraint* constraints);
-UITree* ui_text(i32 font_id, const char* text,
- struct List_ui_constraint* constraints);
-
-/* Extended Constructors */
-UITree* ui_container_new_ex(Engine_color fg, Engine_color bg,
- Engine_color border, bool direction,
- struct List_ui_constraint* constraints);
-
-/* Destructors */
-void clear_ui(void);
-void uitree_free(UITree* t);
-
-/* Manipulation */
-void ui_container_attach(UITree* container, UITree* child);
-
-void ui_resolve_constraints(void);
-
-void ui_button_enable(UITree_button* b);
-void ui_button_disable(UITree_button* b);
-
-/* Tweaking default colors */
-void ui_set_default_colors(Engine_color fg, Engine_color bg);
-void ui_set_default_padding(i32 padding);
-Engine_color ui_get_default_fg(void);
-Engine_color ui_get_default_bg(void);
-
-#define ELEM_NOT_FOUND (-1)
-#define NO_CLICK (-2)
-/* Returns -1 if not found */
-u64 ui_check_click(UITree* root);
-
-void engine_draw_uitree(UITree* t);
-void render_uitree(Window w, UITree* t);
-
-#endif
diff --git a/src/ui/src/positioning.c b/src/ui/src/positioning.c
deleted file mode 100644
index 6c651d4..0000000
--- a/src/ui/src/positioning.c
+++ /dev/null
@@ -1,950 +0,0 @@
-#include <stdint.h>
-#define ENGINE_INTERNALS
-
-#include <engine/engine.h>
-#include <engine/utils/btree.h>
-#include <engine/utils.h>
-#include <engine/ui.h>
-
-static Engine_color DEFAULT_FG = {0xFF, 0xFF, 0xFF, 0xFF};
-static Engine_color DEFAULT_BG = {0x00, 0x00, 0x00, 0xFF};
-static i32 DEFAULT_PADDING = 8;
-static i32 DEFAULT_MARGIN = 0;
-
-/* We want to keep track of the roots of the UI elements, s.t. we can resize and
- * reposition the elements if needed be. */
-struct btree* GLOBAL_UIROOTS = NULL;
-
-extern Platform* GLOBAL_PLATFORM;
-
-const char* uitype_str[] = {
- [uitype_container] = "uitype_container",
- [uitype_button] = "uitype_button",
- [uitype_title] = "uitype_title",
- [uitype_text] = "uitype_text",
- [uitype_MAX] = "uitype_MAX",
- NULL,
-};
-
-const char* constraint_str[] = {
- [ui_constraint_width] = "ui_constraint_width",
- [ui_constraint_height] = "ui_constraint_height",
-
- [ui_constraint_horizontal_align] = "ui_constraint_horizontal_align",
- [ui_constraint_vertical_align] = "ui_constraint_vertical_align",
-
- [ui_constraint_left] = "ui_constraint_left",
- [ui_constraint_right] = "ui_constraint_right",
- [ui_constraint_top] = "ui_constraint_top",
- [ui_constraint_bottom] = "ui_constraint_bottom",
-};
-
-static i32 pointer_cmp(const void* a, const void* b) {
- const u64* x = a;
- const u64* y = b;
- /* We just use the address as index */
- return *x - *y;
-}
-
-static void pointer_print(const void* a) {
- const u64* t = a;
- printf("%lx\n", *t);
-}
-
-void ui_rearrange(UITree* root, v2_i32 ppos, v2_i32 psize);
-i32 get_padding(UITree* t);
-i32 get_margin(UITree* t);
-v2_i32 get_pos(UITree* t);
-v2_i32 get_size(UITree* t);
-
-f32 ui_size_pixel_to_percent_width(i32 pixels) {
- return (f32)pixels / (f32)GLOBAL_PLATFORM->window->windowsize[0];
-}
-
-f32 ui_size_pixel_to_percent_height(i32 pixels) {
- return (f32)pixels / (f32)GLOBAL_PLATFORM->window->windowsize[1];
-}
-
-f32 ui_size_pixel_to_percent(i32 pixels) {
- return ui_size_percent_height_to_pixel(pixels);
-}
-
-i32 ui_size_percent_width_to_pixel(f32 percent) {
- return (i32)(percent * GLOBAL_PLATFORM->window->windowsize[0]);
-}
-
-i32 ui_size_percent_height_to_pixel(f32 percent) {
- return (i32)(percent * GLOBAL_PLATFORM->window->windowsize[1]);
-}
-
-i32 ui_size_percent_to_pixel(f32 percent) {
- return ui_size_percent_height_to_pixel(percent);
-}
-
-i32 ui_size_to_pixel_ex(ui_size s, bool vertical, v2_i32 psize) {
- if (s.type == ui_size_pixel) {
- return s.pixel.value;
- } else {
- psize.x = MAX(1, psize.x);
- psize.y = MAX(1, psize.y);
- if (vertical) {
- return psize.y * s.percent.value;
- }
- return psize.x * s.percent.value;
- }
-}
-
-i32 ui_size_to_pixel(ui_size s) {
- if (s.type == ui_size_pixel) {
- return s.pixel.value;
- } else {
- return ui_size_percent_height_to_pixel(s.percent.value);
- }
-}
-
-void ui_add(UITree* t) {
-
- if (GLOBAL_UIROOTS == NULL) {
- GLOBAL_UIROOTS = btree_new(sizeof(void*), 16, &pointer_cmp);
- }
-
- u64 tmp = (u64)t;
- btree_insert(GLOBAL_UIROOTS, &tmp);
-}
-
-void clear_ui(void) {
- UITree* t = NULL;
- while ((t = btree_first(GLOBAL_UIROOTS)) != NULL) {
- uitree_free(t);
- if (!btree_delete(GLOBAL_UIROOTS, t)) {
- WARN("Failed deletion");
- UITree* elem = (UITree*)t;
- WARN("Failed to remove %s from global ui-table", uitype_str[elem->type]);
- }
- }
-}
-
-/* Unwraps the size to a v2_i32 */
-v2_i32 uitree_get_size(UITree* t) {
- if (t == NULL) return (v2_i32){.x = -1, .y = -1};
- switch (t->type) {
- case uitype_container:
- return (v2_i32){.x = t->container.w, .y = t->container.h};
- case uitype_button:
- return (v2_i32){.x = t->button.w, .y = t->button.h};
- case uitype_title:
- return (v2_i32){.x = t->title.w, .y = t->title.h};
- case uitype_text:
- return (v2_i32){.x = t->text.w, .y = t->text.h};
- default:
- return (v2_i32){.x = -1, .y = -1};
- }
-}
-
-/* elem_size also takes into account the padding and other stuffs */
-v2_i32 elem_size(UITree* root) {
- if (root == NULL) return (v2_i32){0, 0};
-
- const i32 total_padding = 2 * get_padding(root);
- return v2_i32_add_i(uitree_get_size(root), total_padding);
-}
-
-v2_i32 elem_size_spacing(UITree* root) {
- if (root == NULL) return (v2_i32){0, 0};
-
- const i32 total_margin = 2 * get_padding(root) + 2 * get_margin(root);
- return v2_i32_add_i(uitree_get_size(root), total_margin);
-}
-
-UITree* ui_container_new_ex(Engine_color fg, Engine_color bg,
- Engine_color border, bool direction,
- struct List_ui_constraint* constraints) {
-
- UITree* t = malloc(sizeof(UITree));
-
- t->container.type = uitype_container;
- t->container.visible = true;
- t->container.direction = direction;
-
- /* -1 == unsolved constraint */
- t->container.x = -1;
- t->container.y = -1;
- t->container.w = -1;
- t->container.h = -1;
- t->container.padding = 0;
- t->container.margin = 0;
-
- t->container.fg = fg;
- t->container.bg = bg;
- t->container.bordercolor = border;
-
- t->container.children = NULL;
- t->container.children_len = 0;
- t->container.children_size = 0;
-
- t->container.constraints = constraints;
-
- ui_rearrange(t, (v2_i32){0, 0}, (v2_i32){0, 0});
-
- ui_add(t);
-
- return t;
-}
-
-UITree* ui_container(bool direction, struct List_ui_constraint* constraints) {
- return ui_container_new_ex(
- /* We set border color to fg by default */
- DEFAULT_FG, DEFAULT_BG, DEFAULT_FG, direction, constraints);
-}
-
-UITree* ui_title(i32 font_id, const char* text,
- struct List_ui_constraint* constraints) {
- UITree_title* t = malloc(sizeof(UITree));
- t->type = uitype_title;
-
- t->x = -1;
- t->y = -1;
-
- t->padding = DEFAULT_PADDING;
- t->margin = DEFAULT_MARGIN;
-
- t->fg = DEFAULT_FG;
-
- t->font_id = font_id;
- t->text_original = text;
- t->text_texture_index =
- engine_render_text(font_id, t->fg, (char*)text, &t->texture_size, false);
-
- t->w = t->texture_size.x;
- t->h = t->texture_size.y;
-
- t->constraints = constraints;
-
- ui_rearrange((UITree*)t, (v2_i32){0, 0}, (v2_i32){0, 0});
-
- ui_add((UITree*)t);
-
- return (UITree*)t;
-}
-
-UITree* ui_text(i32 font_id, const char* text,
- struct List_ui_constraint* constraints) {
- UITree* t = malloc(sizeof(UITree));
- t->text.type = uitype_text;
-
- t->text.x = -1;
- t->text.y = -1;
-
- t->text.padding = 0;
- t->text.margin = DEFAULT_MARGIN / 2;
-
- t->text.fg = DEFAULT_FG;
-
- t->text.font_id = font_id;
- t->text.text_original = text;
-
- /* Postpone rendering until we have a clear set of size-constraints */
-
- // t->text.text_texture_index =
- // engine_render_text(font_id, DEFAULT_FG, (char*)text,
- //&t->text.texture_size, true);
-
- // t->text.w = t->text.texture_size.x;
- // t->text.h = t->text.texture_size.y;
-
- t->text.constraints = constraints;
-
- ui_rearrange(t, (v2_i32){0, 0}, (v2_i32){0, 0});
-
- ui_add(t);
-
- return t;
-}
-
-UITree* ui_button(u64 id, i32 font_id, char* text,
- struct List_ui_constraint* constraints) {
- UITree_button* t = malloc(sizeof(UITree));
- t->type = uitype_button;
-
- t->enabled = true;
- t->id = id;
- t->x = -1;
- t->y = -1;
- t->padding = DEFAULT_PADDING;
- t->margin = DEFAULT_MARGIN;
-
- t->fg = DEFAULT_FG;
- t->bg = DEFAULT_BG;
-
- t->font_id = font_id;
- t->text_original = text;
- t->text_texture_index =
- engine_render_text(font_id, t->fg, (char*)text, &t->texture_size, false);
-
- t->w = t->texture_size.x;
- t->h = t->texture_size.y;
-
- t->constraints = constraints;
-
- ui_rearrange((UITree*)t, (v2_i32){0, 0}, (v2_i32){0, 0});
-
- ui_add((UITree*)t);
-
- return (UITree*)t;
-}
-
-void uitree_free(UITree* t) {
- switch (t->type) {
- case uitype_container:
- if (t->container.children != NULL && t->container.children_len > 0) {
- for (usize i = 0; i < t->container.children_len; i++) {
- uitree_free(t->container.children[i]);
- }
- free(t->container.children);
- }
- break;
- case uitype_button:
- case uitype_title:
- case uitype_text:
- free(t);
- break;
- default:
- break;
- }
-}
-
-struct List_ui_constraint* get_constraints(UITree* t) {
- switch (t->type) {
- case uitype_container:
- return t->container.constraints;
- case uitype_button:
- return t->button.constraints;
- case uitype_title:
- return t->title.constraints;
- case uitype_text:
- return t->text.constraints;
- default:
- return NULL;
- }
-}
-
-i32 get_padding(UITree* t) {
- switch (t->type) {
- case uitype_container:
- return t->container.padding;
- case uitype_button:
- return t->button.padding;
- case uitype_title:
- return t->title.padding;
- case uitype_text:
- return t->text.padding;
- default:
- return 0;
- }
-}
-
-i32 get_margin(UITree* t) {
- switch (t->type) {
- case uitype_container:
- return t->container.margin;
- case uitype_button:
- return t->button.margin;
- case uitype_title:
- return t->title.margin;
- case uitype_text:
- return t->text.margin;
- default:
- return 0;
- }
-}
-
-v2_i32 get_pos(UITree* t) {
- switch (t->type) {
- case uitype_container:
- return (v2_i32){t->container.x, t->container.y};
- case uitype_button:
- return (v2_i32){t->button.x, t->button.y};
- case uitype_title:
- return (v2_i32){t->title.x, t->title.y};
- case uitype_text:
- return (v2_i32){t->text.x, t->text.y};
- default:
- return (v2_i32){0, 0};
- }
-}
-
-v2_i32 get_size(UITree* t) {
- switch (t->type) {
- case uitype_container:
- return (v2_i32){t->container.w, t->container.h};
- case uitype_button:
- return (v2_i32){t->button.w, t->button.h};
- case uitype_title:
- return (v2_i32){t->title.w, t->title.h};
- case uitype_text:
- return (v2_i32){t->text.w, t->text.h};
- default:
- return (v2_i32){0, 0};
- }
-}
-
-#define SETVAL(VAL, tt) \
- { \
- if ((VAL) > 0) t->tt = VAL; \
- }
-void uitree_set_pos(UITree* t, v2_i32 newpos) {
- switch (t->type) {
- case uitype_container:
- SETVAL(newpos.x, container.x);
- SETVAL(newpos.y, container.y);
- break;
- case uitype_button:
- SETVAL(newpos.x, button.x);
- SETVAL(newpos.y, button.y);
- break;
- case uitype_title:
- SETVAL(newpos.x, title.x);
- SETVAL(newpos.y, title.y);
- break;
- case uitype_text:
- SETVAL(newpos.x, text.x);
- SETVAL(newpos.y, text.y);
- break;
- default:
- return;
- }
-}
-
-void uitree_set_size(UITree* t, v2_i32 size) {
- switch (t->type) {
- case uitype_container:
- SETVAL(size.x, container.w);
- SETVAL(size.y, container.h);
- break;
- case uitype_button:
- SETVAL(size.x, button.w);
- SETVAL(size.y, button.h);
- break;
- case uitype_title:
- SETVAL(size.x, title.w);
- SETVAL(size.y, title.h);
- break;
- case uitype_text:
- SETVAL(size.x, text.w);
- SETVAL(size.y, text.h);
- break;
- default:
- return;
- }
-}
-
-bool uitree_has_constraint(UITree* t, const ui_constraint_t constraint) {
- struct List_ui_constraint* c = NULL;
- struct List_ui_constraint* first_constraint;
- if (t == NULL) {
- ERROR("%s got nullptr argument!", __func__);
- exit(EXIT_FAILURE);
- }
-
- switch (t->type) {
- case uitype_container:
- c = t->container.constraints;
- break;
- case uitype_button:
- c = t->button.constraints;
- break;
- case uitype_title:
- c = t->title.constraints;
- break;
- case uitype_text:
- c = t->text.constraints;
- break;
- default:
- break;
- }
-
- first_constraint = c;
-
- while (c != NULL) {
- if ((void*)c->next == (void*)first_constraint) {
- ERROR("Infinite constraint loop detected!");
- exit(EXIT_FAILURE);
- }
- if (constraint == c->value.type) return true;
-
- c = c->next;
- }
- return false;
-}
-
-void ui_constraints_apply(UITree* t, v2_i32 ppos, v2_i32 psize) {
- struct List_ui_constraint* constraints = get_constraints(t);
- struct List_ui_constraint* first_constraint = constraints;
- v2_i32 tsize = uitree_get_size(t);
-
- if (constraints == NULL) return;
-
- while (constraints != NULL) {
- if ((void*)constraints->next == (void*)first_constraint) {
- ERROR("Infinite constraint loop detected!");
- ERROR(" Type: %s", constraint_str[constraints->value.type]);
- exit(EXIT_FAILURE);
- }
-
- const constraintval_t con = constraints->value.constraint;
-
- switch (constraints->value.type) {
- case ui_constraint_width: {
- i32 ww = ui_size_to_pixel_ex(con.width.size, false, psize);
- if (con.width.size.type == ui_size_percent) ww -= 2 * get_padding(t);
- /* FIXME: Resizing the window makes some elements retain their
- * size on window resize.
- * This is fixed by replacing MAX(...) with just `ww`,
- * This in turn makes elements that are supposed to have some
- * relative width not take up the full width. */
- uitree_set_size(t, (v2_i32){.x = MAX(tsize.x, ww), .y = 0});
- tsize = uitree_get_size(t);
- } break;
-
- case ui_constraint_height: {
- i32 ww = ui_size_to_pixel_ex(con.height.size, true, psize);
- if (con.height.size.type == ui_size_percent) ww -= 2 * get_padding(t);
- /* FIXME: Same as above */
- uitree_set_size(t, (v2_i32){.y = MAX(tsize.y, ww), .x = 0});
- tsize = uitree_get_size(t);
- } break;
-
- case ui_constraint_horizontal_align: {
- const i32 size =
- ui_size_to_pixel_ex(con.horizontal_align.spacing, false, psize);
- i32 new_x = ppos.x;
- switch (con.horizontal_align.align) {
- case ui_constraint_horizontal_align_left:
- new_x += size + get_margin(t);
- break;
- case ui_constraint_horizontal_align_center:
- new_x += (psize.x / 2) - (tsize.x / 2);
- break;
- case ui_constraint_horizontal_align_right:
- new_x += psize.x - size - tsize.x - get_margin(t);
- break;
- }
- uitree_set_pos(t, (v2_i32){.x = new_x, .y = 0});
- } break;
-
- case ui_constraint_vertical_align: {
- i32 size = ui_size_to_pixel_ex(con.horizontal_align.spacing, true, psize);
- i32 new_y = ppos.y;
- switch (con.vertical_align.align) {
- case ui_constraint_vertical_align_top:
- new_y += size + get_margin(t);
- break;
- case ui_constraint_vertical_align_center:
- new_y += ((psize.y) / 2) - (tsize.y / 2);
- break;
- case ui_constraint_vertical_align_bottom:
- new_y += psize.y - size - tsize.y - get_margin(t);
- break;
- }
- uitree_set_pos(t, (v2_i32){.x = 0, .y = new_y});
- } break;
-
- case ui_constraint_left:
- uitree_set_pos(t, (v2_i32){.x = ppos.x + ui_size_to_pixel_ex(
- con.left.pos, false, psize),
- .y = 0});
- break;
-
- case ui_constraint_top:
- uitree_set_pos(t, (v2_i32){.y = ppos.y + ui_size_to_pixel_ex(con.top.pos,
- true, psize),
- .x = 0});
- break;
-
- case ui_constraint_right:
- if (tsize.x > 0)
- uitree_set_pos(
- t, (v2_i32){.x = ppos.x + psize.x -
- ui_size_to_pixel_ex(con.right.pos, false, psize) -
- tsize.x,
- .y = 0});
- break;
-
- case ui_constraint_bottom:
- if (tsize.y > 0)
- uitree_set_pos(
- t, (v2_i32){.y = ppos.y + psize.y -
- ui_size_to_pixel_ex(con.bottom.pos, true, psize) -
- tsize.y,
- .x = 0});
- break;
-
- default:
- ERROR("Unknown constraint: %d", constraints->value.type);
- exit(EXIT_FAILURE);
- break;
- }
-
- constraints = constraints->next;
- }
-}
-
-void ui_rearrange_container(UITree_container* c, v2_i32 ppos, v2_i32 psize) {
- struct List_ui_constraint* constraints = c->constraints;
- struct List_ui_constraint* first_constraint = constraints;
- bool fitwidth = !uitree_has_constraint((UITree*)c, ui_constraint_width);
- bool fitheight = !uitree_has_constraint((UITree*)c, ui_constraint_height);
-
- if (fitwidth) c->w = 0;
- if (fitheight) c->h = 0;
-
- ui_constraints_apply((UITree*)c, ppos, psize);
- /* Apply constraints to children here? */
- {
- const v2_i32 pos =
- v2_i32_sub_i((v2_i32){.x = c->x, .y = c->y}, 0); // c->margin);
- const v2_i32 size =
- v2_i32_sub_i((v2_i32){.x = c->w, .y = c->h},
- (2 + MAX(c->children_len - 1, 0)) * c->padding);
- for (usize cc = 0; cc < c->children_len; cc++) {
- ui_rearrange(c->children[cc], pos, size);
- }
- }
-
- /* TODO: We want to update children regardless of whether we are doing a fit
- * on the size of children. Switch the conditions (fitwidth||fitheight) and
- * (children_len > 0); the size-fit doesn't matter if there's no children,
- * the childrens size only matters if we do a size-fit. */
-
- /* If we do not have a size > -1 we need to adapt the size to all children
- * and add a size constraint on the largest of one of them */
- if (fitwidth || fitheight) {
-
- i32 maxwidth = 2 * c->padding;
- i32 maxheight = maxwidth;
-
- if (c->children_len > 0) {
- if (c->children == NULL) {
- ERROR(
- "Container has children_len(%d) > 0 but children pointer is NULL!",
- c->children_len);
- exit(EXIT_FAILURE);
- }
-
- /* Calculate new posisitions and save the largest one */
- v2_i32 startpos = (v2_i32){.x = c->x + c->margin, .y = c->y + c->margin};
- v2_i32 startsize =
- (v2_i32){.x = c->w - (2 * c->padding), .y = c->h - (2 * c->padding)};
-
- for (usize cc = 0; cc < c->children_len; cc++) {
- const v2_i32 childsize = elem_size(c->children[cc]);
- i32 margin = (cc + 1 == c->children_len)
- ? 0
- : MAX(c->padding, get_margin(c->children[cc]));
-
- /* We just sum up in the direction we are going */
- if (c->direction == DIRECTION_HORIZONTAL) {
- maxwidth += childsize.x + margin;
- maxheight = MAX(childsize.y + 2 * c->padding, maxheight);
-
- startpos.x += childsize.x + margin;
- startsize.x -= childsize.x + margin;
- } else {
- maxwidth = MAX(childsize.x + 2 * c->padding, maxwidth);
- maxheight += childsize.y + margin;
-
- startpos.y += childsize.y + margin;
- startsize.y -= childsize.y + margin;
- }
- }
-
- struct List_ui_constraint* constraint_head = c->constraints;
- struct List_ui_constraint constraint_width;
- struct List_ui_constraint constraint_height;
-
- if (fitwidth) {
- /* Create new size constraint */
- constraint_width = (struct List_ui_constraint){
- .value =
- {
- .type = ui_constraint_width,
- .constraint.width =
- {
- .size = ui_size_pixel_new(maxwidth),
- },
- },
- .next = constraint_head,
- };
-
- /* Prepend it to the list of constraints */
- c->constraints = &constraint_width;
- constraint_head = c->constraints;
- }
- if (fitheight) {
- constraint_height = (struct List_ui_constraint){
- .value =
- {
- .type = ui_constraint_height,
- .constraint.height =
- {
- .size = ui_size_pixel_new(maxheight),
- },
- },
- .next = constraint_head,
- };
- /* Prepend it to the list of constraints */
- c->constraints = &constraint_height;
- // constraint_head = c->constraints;
- /* TODO: Convert to scrollable container if the height is
- * greater than some constant relative to the screen height */
- }
-
- /* Recurse with new constraints */
- ui_rearrange_container(c, ppos, psize);
-
- /* Replace the original set of constraints, as the new ones will be
- * out of scope once we return from the current call frame */
- c->constraints = first_constraint;
-
- /* Update child elements */
- /* This is 1:1 (almost) to the previous iteration of children */
- startpos = (v2_i32){c->x + c->padding, c->y + c->padding};
- startsize = (v2_i32){c->w - 2 * c->padding, c->h - 2 * c->padding};
-
- for (usize cc = 0; cc < c->children_len; cc++) {
- v2_i32 childsize = elem_size(c->children[cc]);
- i32 margin = MAX(c->padding, get_margin(c->children[cc]));
-
- v2_i32 startsize_2;
- if (c->direction == DIRECTION_HORIZONTAL) {
- startsize_2 = (v2_i32){childsize.x, startsize.y};
- } else {
- startsize_2 = (v2_i32){startsize.x, childsize.y};
- }
- ui_rearrange(c->children[cc], startpos, startsize_2);
-
- if (c->direction == DIRECTION_HORIZONTAL) {
- maxwidth += childsize.x + margin;
- maxheight = MAX(childsize.y, maxheight);
-
- startpos.x += childsize.x + margin;
- startsize.x -= childsize.x + margin;
-
- } else {
- maxwidth = MAX(childsize.x + 2 * c->padding, maxwidth);
- maxheight += childsize.y + margin;
-
- startpos.y += childsize.y + margin;
- startsize.y -= childsize.y + margin;
- }
- }
- }
- }
-}
-
-void ui_rearrange_button(UITree_button* t, v2_i32 ppos, v2_i32 psize) {
- t->x = ppos.x;
- t->y = ppos.y;
-
- ui_constraints_apply((UITree*)t, ppos, psize);
-}
-
-void ui_rearrange_title(UITree_title* t, v2_i32 ppos, v2_i32 psize) {
- /*Defaults to just sit in the top-left corner of the parent*/
- t->x = ppos.x;
- t->y = ppos.y;
-
- ui_constraints_apply((UITree*)t, ppos, psize);
-}
-
-void ui_rearrange_text(UITree_text* t, v2_i32 ppos, v2_i32 psize) {
- t->x = ppos.x;
- t->y = ppos.y;
- t->w = psize.x;
- t->h = psize.y;
-
- t->texture_size.x = psize.x;
- t->texture_size.y = psize.y;
-
- /* Free the old texture */
- /* Re-render the text */
- t->text_texture_index = engine_render_text(
- t->font_id, t->fg, (char*)t->text_original, &t->texture_size, true);
-
- t->w = t->texture_size.x;
- t->h = t->texture_size.y;
-
- ui_constraints_apply((UITree*)t, ppos, psize);
-}
-
-void ui_rearrange(UITree* root, v2_i32 ppos, v2_i32 psize) {
- if (root == NULL) {
- WARN("%s received a null pointer, ignoring", __func__);
- return;
- }
-
- switch (root->type) {
- case uitype_container:
- ui_rearrange_container(&root->container, ppos, psize);
- break;
- case uitype_button:
- ui_rearrange_button(&root->button, ppos, psize);
- break;
- case uitype_title:
- ui_rearrange_title(&root->title, ppos, psize);
- break;
- case uitype_text:
- ui_rearrange_text(&root->text, ppos, psize);
- break;
- default:
- if (root->type >= uitype_MAX) {
- ERROR("Unknown uitype: %d", root->type);
- exit(EXIT_FAILURE);
- } else {
- WARN("Rendering not implemented for %s", uitype_str[root->type]);
- }
- break;
- }
-}
-
-void ui_resolve_constraints(void) {
- u64* i = NULL;
- struct btree_iter_t* it = NULL;
-
- /*absolutely bonkers way to do this*/
- if (GLOBAL_UIROOTS == NULL) {
- WARN("UIROOTS not initialized");
- }
-
- it = btree_iter_t_new(GLOBAL_UIROOTS);
-
- while ((i = btree_iter(GLOBAL_UIROOTS, it)) != NULL) {
- v2_i32 sz = (v2_i32){
- .x = GLOBAL_PLATFORM->window->windowsize[0],
- .y = GLOBAL_PLATFORM->window->windowsize[1]
- };
- ui_rearrange((UITree*)*i, (v2_i32){0, 0},
- sz);
- }
- free(it);
-}
-
-void ui_container_attach(UITree* root, UITree* child) {
- if (root == NULL) {
- WARN("%s received a null pointer", __func__);
- return;
- }
- if (root->type != uitype_container) {
- WARN("Trying to attach a child to a non-container UI element");
- return;
- }
-
- UITree_container* c = &(root->container);
-
- static const usize size_increment = 32;
- static const usize uitree_sz = sizeof(UITree*);
-
- if (c->children == NULL) {
- /* Allocate space for children */
- c->children = malloc(uitree_sz * size_increment);
-
- } else if ((c->children_len + 1) * uitree_sz >= c->children_size) {
- /* If there's not enough room for more children we will need to
- * reallocate some more memory */
- c->children =
- realloc(c->children, (c->children_len + size_increment) * uitree_sz);
- c->children_size += size_increment * uitree_sz;
- }
-
- /* Finally: attach the new element */
- c->children[c->children_len++] = child;
-
- /* Since the child is no longer a part of the root-ui we can delete it from
- * the btree-mapping */
- {
- u64 tmp = (u64)child;
- if (!btree_delete(GLOBAL_UIROOTS, &tmp)) {
- WARN("Could not find child %p in global lookup table", child);
- btree_print(GLOBAL_UIROOTS, &pointer_print);
- }
- }
-}
-
-void ui_button_enable(UITree_button* b) {
- b->enabled = true;
- // ->textures[b->text_texture_index]
- // ->texture;
-}
-
-void ui_button_disable(UITree_button* b) {
- b->enabled = false;
-
- // ->textures[b->text_texture_index]
- // ->texture;
-}
-
-void ui_set_default_colors(Engine_color fg, Engine_color bg) {
- DEFAULT_FG = fg;
- DEFAULT_BG = bg;
-}
-
-void ui_set_default_padding(i32 padding) { DEFAULT_PADDING = padding; }
-
-Engine_color ui_get_default_fg(void) { return DEFAULT_FG; }
-Engine_color ui_get_default_bg(void) { return DEFAULT_BG; }
-
-bool check_point_in_rect(const v2_i32* p, const /* */ int r) {
- //if (p->x > r->x && p->x < r->x + r->w && p->y > r->y && p->y < r->y + r->h)
- // return true;
- return false;
-}
-
-u64 ui_check_click_internal(UITree* root, v2_i32 pos) {
- v2_i32 ps = get_pos(root);
- v2_i32 sz = get_size(root);
- /* */
- //switch (root->type) {
- //case uitype_container:
- // if (root->container.children != NULL && root->container.children_len > 0) {
- // const UITree_container* container = &root->container;
-
- // if (check_point_in_rect(&pos, &elem_rect)) {
-
- // for (usize i = 0; i < container->children_len; i++) {
- // u64 res = ui_check_click_internal(container->children[i], pos);
- // if (res != (u64)ELEM_NOT_FOUND) {
- // return res;
- // }
- // }
- // }
- // }
- // break;
- //case uitype_button:
- // if (root->button.enabled) {
- // WARN("Checking button");
- // elem_rect.h += root->button.padding * 2;
- // elem_rect.w += root->button.padding * 2;
- // WARN("Button specs: <%d,%d>+%d,%d", elem_rect.w, elem_rect.h,
- // elem_rect.x, elem_rect.y);
- // if (check_point_in_rect(&pos, &elem_rect)) {
- // return root->button.id;
- // }
- // }
- // break;
- //case uitype_title:
- //case uitype_text:
- //default:
- // break;
- //}
- return ELEM_NOT_FOUND;
-}
-
-u64 ui_check_click(UITree* root) {
- if (!GLOBAL_PLATFORM->mouse_lclick) return NO_CLICK;
-
- v2_i32 pos = GLOBAL_PLATFORM->mouse_pos;
-
- INFO("Mousepos: <%d,%d>", pos.x, pos.y);
-
- return ui_check_click_internal(root, pos);
-}
diff --git a/src/ui/src/rendering.c b/src/ui/src/rendering.c
deleted file mode 100644
index b95fb8b..0000000
--- a/src/ui/src/rendering.c
+++ /dev/null
@@ -1,69 +0,0 @@
-#include <stdbool.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <cglm/cglm.h>
-
-//#include <engine/engine.h>
-#include <engine/rendering/rendering.h>
-
-//extern Platform* GLOBAL_PLATFORM;
-
-extern const char* uitype_str[];
-
-void render_container(Window w, UITree_container* t);
-void render_button(Window w, UITree_button* t);
-void render_title(Window w, UITree_title* t);
-void render_text(Window w, UITree_text* t);
-v2_i32 elem_size(UITree root);
-
-void render_uitree(Window w, UITree* t) {
- switch (t->type) {
- case uitype_container:
- render_container(w, &t->container);
- break;
- case uitype_button:
- render_button(w, &t->button);
- break;
- case uitype_title:
- render_title(w, &t->title);
- break;
- case uitype_text:
- render_text(w, &t->text);
- break;
- default:
- if (t->type >= uitype_MAX) {
- ERROR("Unknown uitype: %d", t->type);
- } else {
- WARN("Rendering not implemented for %s", uitype_str[t->type]);
- }
- break;
- }
-}
-
-void render_container(Window w, UITree_container* t) {
-
- if (t->children != NULL && t->children_len > 0) {
- for (usize i = 0; i < t->children_len; i++) {
- render_uitree(w, t->children[i]);
- }
- }
-}
-
-void render_button(Window w, UITree_button* t) {
-}
-
-void render_title(Window w, UITree_title* t) {
-}
-
-void render_text(Window w, UITree_text* t) {
-}
-
-i64 add_texture(struct Resources* resptr, Texture* t) {
- return 0;
-}
-
-i64 engine_render_text(i32 font_id, Engine_color fg, char* text,
- v2_i32* size_out, bool wrapped) {
- return 0;
-}