diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/rendering.c | 8 | ||||
| -rw-r--r-- | src/ui_rendering.c | 6 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/rendering.c b/src/rendering.c index 580be9e..e62e746 100644 --- a/src/rendering.c +++ b/src/rendering.c @@ -22,7 +22,7 @@ i32 drawcall_len = 0; /* Clear the screen, * To be used inbetween draw calls */ void render_begin(Window *w) { -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG SDL_SetRenderDrawColor(w->renderer, 0x10, 0x0a, 0x33, 0x00); #else SDL_SetRenderDrawColor(w->renderer, 0x00, 0x00, 0x00, 0x00); @@ -42,7 +42,7 @@ void render_present(Window *w) { break; case RenderDrawCallType_Sprite: { -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG if (dc.data.sprite.sprite == NULL) { __asm__("int3;"); WARN("Sprite %lx in drawcall %d/%d had NULL reference", dc.data.sprite.sprite, i, drawcall_len); @@ -110,7 +110,7 @@ void engine_draw_uitree(UITree *t) { void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale) { if (drawcall_len + 1 >= drawcall_limit) return; -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG if (s == NULL) __asm__("int3;"); #endif drawcalls[drawcall_len++] = (RenderDrawCall){ @@ -127,7 +127,7 @@ void engine_draw_sprite(Sprite *s, v2_i32 *pos, f32 scale) { void engine_draw_sprite_ex(Sprite *s, v2_i32 *pos, f32 scale, Engine_color colormod) { if (drawcall_len + 1 >= drawcall_limit) return; -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG if (s == NULL) __asm__("int3;"); #endif drawcalls[drawcall_len++] = (RenderDrawCall){ diff --git a/src/ui_rendering.c b/src/ui_rendering.c index a831a66..196d6ef 100644 --- a/src/ui_rendering.c +++ b/src/ui_rendering.c @@ -64,7 +64,7 @@ void render_container(Window *w, UITree_container *t) { SDL_RenderDrawRect(w->renderer, &r); -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG r.x += t->padding; r.y += t->padding; r.w -= t->padding * 2; @@ -162,7 +162,7 @@ void render_title(Window *w, UITree_title *t) { NULL, &r); -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG SDL_SetRenderDrawColor(w->renderer, 0xFF, 0xFF, @@ -196,7 +196,7 @@ void render_text(Window *w, UITree_text *t) { NULL, &r); -#ifdef DAW_BUILD_DEBUG +#ifdef _DEBUG SDL_SetRenderDrawColor(w->renderer, 0xFF, 0xFF, |
