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-rw-r--r--src/daw.c2
-rw-r--r--src/platform_glfw.c3
2 files changed, 4 insertions, 1 deletions
diff --git a/src/daw.c b/src/daw.c
index ed41329..eb85a64 100644
--- a/src/daw.c
+++ b/src/daw.c
@@ -258,7 +258,7 @@ i32 engine_run(Instance* p, StateType initial_state, void* state_arg) {
//BUFFERPARAMETER_SET_PARAMETER(BUFFERPARAMETER_SET_TYPE(0, BufferType_render), BUFFERPARAMETER_RENDERBUFFER_DEPTH | BUFFERPARAMETER_FMT_DEPTH32F),
};
FramebufferParameters p[] = {
- {.num_attached_buffers = sizeof(t) / sizeof(t[0]), .dimensions = {200, 200, 0}},
+ {.num_attached_buffers = sizeof(t) / sizeof(t[0]), .dimensions = {wsz[0], wsz[1], 0}},
};
window_init_renderstack(w, 1, sizeof(t) / sizeof(t[0]), p, t);
//w->render_targets->cam[0] = &default_renderbuffer_camera;
diff --git a/src/platform_glfw.c b/src/platform_glfw.c
index 92e29a2..9b71516 100644
--- a/src/platform_glfw.c
+++ b/src/platform_glfw.c
@@ -217,6 +217,9 @@ static void render_init_opengl(Window *restrict w, const u32 flags) {
// Make sure faces closest to the camera are drawn on-top of faces that are
// further away
+ ctx->Enable(GL_CULL_FACE);
+ ctx->CullFace(GL_BACK);
+
ctx->Enable(GL_DEPTH_TEST);
ctx->DepthFunc(GL_LESS);