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daw
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A tiny game engine
O.Nelin
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Author
2026-03-15
Assert no errors prior to creating textures
onelin
2026-03-15
Check for TextureStorageXD errors
onelin
2026-03-15
Add special buffer types
onelin
2026-03-10
Its called ModelViewProjection not ViewProjectionModel
0undefined
2026-02-19
Refine performance measurement
onelin
2026-02-19
Include projects root include dir
onelin
2026-02-18
Add window as void* to camera resize callback
onelin
2026-02-18
Iterate camera-reset in seperate loop
onelin
2026-02-08
Fix perspective favouring
onelin
2025-12-20
Only set default camera and callbacks if creating new rendering pipeline
onelin
2025-12-20
Move pipeline reset to rendering/window
onelin
2025-12-18
Cleanup DEBUG prints
onelin
2025-12-18
Reset all cameras instead of just the first one
onelin
2025-12-18
Add instance to window_init
onelin
2025-12-18
Add state to resize callback
onelin
2025-12-18
Resize framebuffers on window resize
onelin
2025-12-18
Setup/reset cameras
onelin
2025-12-18
Add framebuffer resizing
onelin
2025-12-18
Rework buffer parameters
onelin
2025-12-18
Try linear filtering:)
onelin
2025-12-18
Remove duplicate glBindFramebuffer
onelin
2025-12-18
Enable face culling
onelin
2025-12-18
Set clearcolor for debugging
onelin
2025-12-18
Set target texture fmt to rgb
onelin
2025-12-18
Set depthbuffer to 32
onelin
2025-12-18
Add support for depth & stencil buffers
onelin
2025-12-18
Add r_clear_framebuffer
onelin
2025-12-18
Enable depth test globally
onelin
2025-12-18
TMP
onelin
2025-12-18
Bind framebuffer
onelin
2025-12-18
Fix imports
onelin
2025-12-18
Split UNIMPLEMENTED implementation dependent on build type
onelin
2025-12-18
Fix retrieving texture dimensions instead of format
onelin
2025-12-18
Fix not returning compiled shader
onelin
2025-12-18
Use `compile_shader_f` instead of source-string version
onelin
2025-12-18
Add newlines to shader:)
onelin
2025-12-18
TMP Rework rendering
onelin
2025-12-18
Add UNIMPLEMENTED debug macro
onelin
2025-12-18
Add compile_shader for source strings
onelin
2025-12-18
Add instance to state init & update
onelin
2025-11-28
Fix state update type
onelin
2025-11-26
Need to rework profiling
onelin
2025-11-26
Add render pipeline customization
onelin
2025-11-26
Add `window_get_size`
onelin
2025-11-26
Add ASSERT
onelin
2025-11-15
Simplify render command buffer
onelin
2025-11-13
Use Direct State Access
onelin
2025-11-10
Add modelPosition uniform
onelin
2025-11-02
Flatten project structure
onelin
2025-10-31
Update README for master
onelin
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