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daw
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A tiny game engine
O.Nelin
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Author
2025-12-18
Set clearcolor for debugging
onelin
2025-12-18
Set target texture fmt to rgb
onelin
2025-12-18
Set depthbuffer to 32
onelin
2025-12-18
Add support for depth & stencil buffers
onelin
2025-12-18
Add r_clear_framebuffer
onelin
2025-12-18
Enable depth test globally
onelin
2025-12-18
TMP
onelin
2025-12-18
Bind framebuffer
onelin
2025-12-18
Fix imports
onelin
2025-12-18
Split UNIMPLEMENTED implementation dependent on build type
onelin
2025-12-18
Fix retrieving texture dimensions instead of format
onelin
2025-12-18
Fix not returning compiled shader
onelin
2025-12-18
Use `compile_shader_f` instead of source-string version
onelin
2025-12-18
Add newlines to shader:)
onelin
2025-12-18
TMP Rework rendering
onelin
2025-12-18
Add UNIMPLEMENTED debug macro
onelin
2025-12-18
Add compile_shader for source strings
onelin
2025-12-18
Add instance to state init & update
onelin
2025-11-28
Fix state update type
onelin
2025-11-26
Need to rework profiling
onelin
2025-11-26
Add render pipeline customization
onelin
2025-11-26
Add `window_get_size`
onelin
2025-11-26
Add ASSERT
onelin
2025-11-15
Simplify render command buffer
onelin
2025-11-13
Use Direct State Access
onelin
2025-11-10
Add modelPosition uniform
onelin
2025-11-02
Flatten project structure
onelin
2025-10-31
Update README for master
onelin
2025-10-31
Add some wishful thinking
onelin
2025-10-31
Remove unused threading snippet
onelin
2025-10-31
Remove empty sources
onelin
2025-06-30
Move some MVP calculation out of loop
0undefined
2025-06-14
Components are not errors:)
onelin
2025-06-13
Use image components for GL texture loading
0undefined
2025-05-02
Move bindings to Window
onelin
2025-04-13
Move mouse input to input context
onelin
2025-04-13
Remove custom vector implementation
onelin
2025-04-11
Remove old glfw window src
onelin
2025-04-10
Copy GLFW + OpenGL initialization code
onelin
2025-04-10
Rename Platform struct
onelin
2025-04-09
Add some light source overview documenation
onelin
2025-04-09
Fetch GLFW3 if not installed locally
onelin
2025-03-27
Add roadmap to README
onelin
2025-03-27
Include dalay in frame_start
onelin
2025-03-26
Use keycodes instead of scancodes
onelin
2025-03-26
Change size types of btree struct
onelin
2025-03-26
Extend comment on shader uniforms
onelin
2025-03-25
Add IBO support
onelin
2025-03-22
Update API, add object transform
onelin
2025-03-22
Compare sleep time as signed
onelin
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