| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-22 | Brewing | onelin | |
| 2025-03-22 | Revisiting rendering | onelin | |
| 2025-03-21 | Fix performance formatting | onelin | |
| 2025-03-21 | Fix setting wrong window resolution | onelin | |
| The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback | |||
| 2025-03-21 | Reset the camera before first iteration | onelin | |
| 2025-03-21 | Memset 0 drawcalls | onelin | |
| 2025-03-21 | Initialize memory as zero | onelin | |
| 2025-03-21 | Free up some resources | onelin | |
| 2025-03-21 | Actually use asan | onelin | |
| 2025-03-20 | Fix some warnings | onelin | |
| 2025-03-19 | Resize to framesize | onelin | |
| 2025-03-17 | Fix renderbatch_refresh | 0undefined | |
| 2025-03-17 | Fix some conversion warnings | onelin | |
| 2025-03-17 | Fix batch refreshing | onelin | |
| 2025-03-16 | Fix some ctrl warnings | onelin | |
| 2025-03-16 | Fix some resources warnings | onelin | |
| 2025-03-16 | Fix some rendering warnings | onelin | |
| 2025-03-16 | Fix some core warnings | onelin | |
| 2025-03-16 | Enable some compilation flags | onelin | |
| 2025-03-16 | Fix dummy mistake | onelin | |
| 2025-03-15 | tmp | onelin | |
| 2025-03-15 | Add common compile flags | onelin | |
| 2025-03-15 | Target 64-bit architechture | onelin | |
| 2025-03-15 | Use usec? | onelin | |
| 2025-03-13 | Use OS timer | onelin | |
| 2025-03-13 | A bit of cleanup | onelin | |
| 2025-03-13 | Use 30 fps in debugging builds | onelin | |
| 2025-03-13 | Cleanup event section | onelin | |
| 2025-03-13 | Use nanoseconds for time measurements | onelin | |
| 2025-03-13 | Cap the FPS to fps target | onelin | |
| 2025-03-13 | Use delta relative to delta-time | onelin | |
| 2025-03-12 | Get fps cap in loop | onelin | |
| 2025-03-12 | Move stat measures & printing | onelin | |
| 2025-03-12 | Measure rendertime | onelin | |
| 2025-03-12 | Implement setting fps cap | onelin | |
| 2025-03-12 | Update sleep function | onelin | |
| 2025-03-11 | Measure time in milliseconds instead of seconds | onelin | |
| 2025-02-26 | Fix static builds | 0undefined | |
| 2025-02-26 | Move daw linklib in addstate script | 0undefined | |
| 2025-02-26 | Try some lto and pic | 0undefined | |
| 2025-02-26 | Rename NOT_SUBPROJECT => MAINPROJECT | 0undefined | |
| 2025-02-26 | Update readme | 0undefined | |
| 2025-02-26 | Try some std stuff | 0undefined | |
| 2025-02-26 | Bump stb dependency | 0undefined | |
| 2024-08-25 | Print the engine version upon startup | 0scar | |
| 2024-08-25 | Try moving the bindVertexArray back:) | 0scar | |
| 2024-08-25 | Try squishing shader buffer info into a single i32 | 0scar | |
| 2024-08-01 | Fix realloc on ptr ptr | 0scar | |
| 2024-07-29 | Extend renderbatch_add to handle multiple models | 0scar | |
| 2024-07-29 | Cleanup & fixup | 0scar | |
| * Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer | |||
