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| author | 0undefined <oscar@nelin.dk> | 2025-02-26 13:56:02 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2025-02-26 13:56:02 +0000 |
| commit | 249313ad30d8adc95941429719aba34b51612a5a (patch) | |
| tree | 1f3303851e7039795724a28c7e92d01e9dd25e51 | |
| parent | c503c9c76471ba677c852d79f89ff27159bf6de7 (diff) | |
Update readme
| -rw-r--r-- | README.md | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -1,10 +1,9 @@ Daw === -This branch contains the work of moving the engine to OpenGL, using GLFW & GLEW. +This branch contains the work of moving the engine to OpenGL, using GLFW & GLAD. -Major changes are made to the structure and will require changes to downstream -projects once done. +Everything is getting rewritten. --- @@ -15,12 +14,12 @@ project. Currently it supports a very limited set of features: -* IO handling using input layers -* Window creation & 2D rendering (using SDL2 at the moment) +* Layer based input handling, +* Window creation & 3D rendering, * Hot reloading * Resource handling * Memory handling -* UI (the input types are limited to buttons only at the moment) +* ~~UI~~ * Logging As well as a limited set of 2D grid-based game utilities: |
