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daw
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A tiny game engine
O.Nelin
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Author
2025-03-22
Copy renderbatch_add renderbatch_add_ext
onelin
2025-03-22
Brewing
onelin
2025-03-22
Revisiting rendering
onelin
2025-03-21
Fix performance formatting
onelin
2025-03-21
Fix setting wrong window resolution
onelin
The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback
2025-03-21
Reset the camera before first iteration
onelin
2025-03-21
Memset 0 drawcalls
onelin
2025-03-21
Initialize memory as zero
onelin
2025-03-21
Free up some resources
onelin
2025-03-21
Actually use asan
onelin
2025-03-20
Fix some warnings
onelin
2025-03-19
Resize to framesize
onelin
2025-03-17
Fix renderbatch_refresh
0undefined
2025-03-17
Fix some conversion warnings
onelin
2025-03-17
Fix batch refreshing
onelin
2025-03-16
Fix some ctrl warnings
onelin
2025-03-16
Fix some resources warnings
onelin
2025-03-16
Fix some rendering warnings
onelin
2025-03-16
Fix some core warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2025-03-16
Fix dummy mistake
onelin
2025-03-15
tmp
onelin
2025-03-15
Add common compile flags
onelin
2025-03-15
Target 64-bit architechture
onelin
2025-03-15
Use usec?
onelin
2025-03-13
Use OS timer
onelin
2025-03-13
A bit of cleanup
onelin
2025-03-13
Use 30 fps in debugging builds
onelin
2025-03-13
Cleanup event section
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-13
Cap the FPS to fps target
onelin
2025-03-13
Use delta relative to delta-time
onelin
2025-03-12
Get fps cap in loop
onelin
2025-03-12
Move stat measures & printing
onelin
2025-03-12
Measure rendertime
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-12
Update sleep function
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2025-02-26
Fix static builds
0undefined
2025-02-26
Move daw linklib in addstate script
0undefined
2025-02-26
Try some lto and pic
0undefined
2025-02-26
Rename NOT_SUBPROJECT => MAINPROJECT
0undefined
2025-02-26
Update readme
0undefined
2025-02-26
Try some std stuff
0undefined
2025-02-26
Bump stb dependency
0undefined
2024-08-25
Print the engine version upon startup
0scar
2024-08-25
Try moving the bindVertexArray back:)
0scar
2024-08-25
Try squishing shader buffer info into a single i32
0scar
2024-08-01
Fix realloc on ptr ptr
0scar
2024-07-29
Extend renderbatch_add to handle multiple models
0scar
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