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A tiny game engine
O.Nelin
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Author
2025-04-13
Remove custom vector implementation
onelin
2025-04-11
Remove old glfw window src
onelin
2025-04-10
Rename Platform struct
onelin
2025-03-20
Fix some warnings
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-12
Update sleep function
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2024-03-01
Move get_file_sz
0scar
2024-02-18
More reorganization
0scar
2024-02-18
Cleanup
0scar
2024-02-18
Add C++ header guard
0scar
2024-02-13
Add delta time to update function
0scar
2024-02-12
Add camera
0scar
2024-02-11
Include model rendering in rendering functionality
0scar
2024-02-11
Purge UI
0scar
2024-02-11
Add RenderObject constructor
0scar
2024-02-08
Change state signatures
0scar
2024-02-08
Expose `delay`
0scar
2024-02-06
General cleanup
0scar
2024-02-06
Move refresh_input_ctx
0scar
2024-02-06
Make init fn vector independent
0scar
2024-02-06
Fix hotreload inclusion
0scar
2024-02-06
Add threads (?)
0scar
2024-02-06
Fixup window handling & rendering
0scar
2024-02-06
Works on my machine
0scar
2024-02-05
Organize the header files
0scar