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2026-02-19Refine performance measurementonelin
2025-12-20Move pipeline reset to rendering/windowonelin
Also set the damn memory to zero Who could've guessed that you should zero your initialized memory when you're making assumptions later that uninitizalied members are zero.
2025-12-18Cleanup DEBUG printsonelin
2025-12-18Reset all cameras instead of just the first oneonelin
2025-12-18Add instance to window_initonelin
And make a mess in the meantime:(
2025-12-18Add state to resize callbackonelin
2025-12-18Setup/reset camerasonelin
2025-12-18Add framebuffer resizingonelin
2025-12-18Try linear filtering:)onelin
2025-12-18Enable face cullingonelin
2025-12-18Set clearcolor for debuggingonelin
2025-12-18Set target texture fmt to rgbonelin
2025-12-18Set depthbuffer to 32onelin
2025-12-18Add support for depth & stencil buffersonelin
2025-12-18TMPonelin
2025-12-18Fix retrieving texture dimensions instead of formatonelin
2025-12-18Add newlines to shader:)onelin
2025-12-18TMP Rework renderingonelin
2025-12-18Add instance to state init & updateonelin
2025-11-26Need to rework profilingonelin
2025-11-26Add render pipeline customizationonelin
2025-11-15Simplify render command bufferonelin
2025-11-02Flatten project structureonelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.