| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-19 | Refine performance measurement | onelin | |
| 2025-12-20 | Move pipeline reset to rendering/window | onelin | |
| Also set the damn memory to zero Who could've guessed that you should zero your initialized memory when you're making assumptions later that uninitizalied members are zero. | |||
| 2025-12-18 | Cleanup DEBUG prints | onelin | |
| 2025-12-18 | Reset all cameras instead of just the first one | onelin | |
| 2025-12-18 | Add instance to window_init | onelin | |
| And make a mess in the meantime:( | |||
| 2025-12-18 | Add state to resize callback | onelin | |
| 2025-12-18 | Setup/reset cameras | onelin | |
| 2025-12-18 | Add framebuffer resizing | onelin | |
| 2025-12-18 | Try linear filtering:) | onelin | |
| 2025-12-18 | Enable face culling | onelin | |
| 2025-12-18 | Set clearcolor for debugging | onelin | |
| 2025-12-18 | Set target texture fmt to rgb | onelin | |
| 2025-12-18 | Set depthbuffer to 32 | onelin | |
| 2025-12-18 | Add support for depth & stencil buffers | onelin | |
| 2025-12-18 | TMP | onelin | |
| 2025-12-18 | Fix retrieving texture dimensions instead of format | onelin | |
| 2025-12-18 | Add newlines to shader:) | onelin | |
| 2025-12-18 | TMP Rework rendering | onelin | |
| 2025-12-18 | Add instance to state init & update | onelin | |
| 2025-11-26 | Need to rework profiling | onelin | |
| 2025-11-26 | Add render pipeline customization | onelin | |
| 2025-11-15 | Simplify render command buffer | onelin | |
| 2025-11-02 | Flatten project structure | onelin | |
| This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. | |||
