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daw
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A tiny game engine
O.Nelin
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daw.c
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2025-12-18
Cleanup DEBUG prints
onelin
2025-12-18
Reset all cameras instead of just the first one
onelin
2025-12-18
Add instance to window_init
onelin
And make a mess in the meantime:(
2025-12-18
Add state to resize callback
onelin
2025-12-18
Setup/reset cameras
onelin
2025-12-18
Add framebuffer resizing
onelin
2025-12-18
Try linear filtering:)
onelin
2025-12-18
Enable face culling
onelin
2025-12-18
Set clearcolor for debugging
onelin
2025-12-18
Set target texture fmt to rgb
onelin
2025-12-18
Set depthbuffer to 32
onelin
2025-12-18
Add support for depth & stencil buffers
onelin
2025-12-18
TMP
onelin
2025-12-18
Fix retrieving texture dimensions instead of format
onelin
2025-12-18
Add newlines to shader:)
onelin
2025-12-18
TMP Rework rendering
onelin
2025-12-18
Add instance to state init & update
onelin
2025-11-26
Need to rework profiling
onelin
2025-11-26
Add render pipeline customization
onelin
2025-11-15
Simplify render command buffer
onelin
2025-11-02
Flatten project structure
onelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.