| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-18 | Add window as void* to camera resize callback | onelin | |
| 2025-12-20 | Move pipeline reset to rendering/window | onelin | |
| Also set the damn memory to zero Who could've guessed that you should zero your initialized memory when you're making assumptions later that uninitizalied members are zero. | |||
| 2025-12-18 | Add instance to window_init | onelin | |
| And make a mess in the meantime:( | |||
| 2025-12-18 | Add state to resize callback | onelin | |
| 2025-12-18 | Resize framebuffers on window resize | onelin | |
| 2025-12-18 | Setup/reset cameras | onelin | |
| 2025-12-18 | Add framebuffer resizing | onelin | |
| 2025-12-18 | Rework buffer parameters | onelin | |
| 2025-12-18 | Set target texture fmt to rgb | onelin | |
| 2025-12-18 | Add support for depth & stencil buffers | onelin | |
| 2025-12-18 | Add r_clear_framebuffer | onelin | |
| 2025-12-18 | Fix imports | onelin | |
| 2025-12-18 | Split UNIMPLEMENTED implementation dependent on build type | onelin | |
| 2025-12-18 | Fix retrieving texture dimensions instead of format | onelin | |
| 2025-12-18 | TMP Rework rendering | onelin | |
| 2025-12-18 | Add UNIMPLEMENTED debug macro | onelin | |
| 2025-12-18 | Add compile_shader for source strings | onelin | |
| 2025-12-18 | Add instance to state init & update | onelin | |
| 2025-11-26 | Add render pipeline customization | onelin | |
| 2025-11-26 | Add `window_get_size` | onelin | |
| 2025-11-26 | Add ASSERT | onelin | |
| 2025-11-15 | Simplify render command buffer | onelin | |
| 2025-11-10 | Add modelPosition uniform | onelin | |
| 2025-11-02 | Flatten project structure | onelin | |
| This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point. | |||
