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A tiny game engine
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rendering.c
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Author
2026-02-08
Fix perspective favouring
onelin
2025-12-20
Only set default camera and callbacks if creating new rendering pipeline
onelin
2025-12-20
Move pipeline reset to rendering/window
onelin
2025-12-18
Cleanup DEBUG prints
onelin
2025-12-18
Add framebuffer resizing
onelin
2025-12-18
Rework buffer parameters
onelin
2025-12-18
Try linear filtering:)
onelin
2025-12-18
Remove duplicate glBindFramebuffer
onelin
2025-12-18
Set clearcolor for debugging
onelin
2025-12-18
Set target texture fmt to rgb
onelin
2025-12-18
Add support for depth & stencil buffers
onelin
2025-12-18
Add r_clear_framebuffer
onelin
2025-12-18
Enable depth test globally
onelin
2025-12-18
Bind framebuffer
onelin
2025-12-18
Fix retrieving texture dimensions instead of format
onelin
2025-12-18
TMP Rework rendering
onelin
2025-11-26
Add render pipeline customization
onelin
2025-11-15
Simplify render command buffer
onelin
2025-11-13
Use Direct State Access
onelin
2025-11-10
Add modelPosition uniform
onelin
2025-11-02
Flatten project structure
onelin
2024-02-05
Organize the sourcefiles
0scar
2024-02-05
Rotating box example
0scar
2024-02-05
Use multi context
0scar
2024-02-05
Fixme!
0scar
2023-10-30
The great formattening!
0scar
2023-08-15
Update the _DEBUG macro test to something more standard
0scar
2023-07-28
Flesh out cmakelists & streamline some functions
0scar
2023-07-28
Initial independent commit
0scar