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A tiny game engine
O.Nelin
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Author
2025-03-20
Fix some warnings
onelin
2025-03-17
Fix renderbatch_refresh
0undefined
2025-03-17
Fix some conversion warnings
onelin
2025-03-17
Fix batch refreshing
onelin
2025-03-16
Fix some rendering warnings
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-12
Implement setting fps cap
onelin
2024-08-25
Try squishing shader buffer info into a single i32
0scar
2024-07-29
Cleanup & fixup
0scar
* Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer
2024-07-29
Export refresh, new, and add, renderbatch functions
0scar
2024-07-28
Remove "RenderBatch" draw call type
0scar
2024-07-28
Set number of components per object
0scar
2024-04-24
Immediate commit
0scar
2024-03-24
Refine data structures
0scar
2024-03-13
Add batch rendering
0scar
2024-03-02
Use the vertex array object
0scar
2024-03-01
Add normals
0scar
2024-02-23
Fix ability to use different shaders
0scar
2024-02-19
Add texture to renderobject
0scar
2024-02-19
Add texture loading
0scar
2024-02-18
Add direction to camera
0scar
2024-02-18
More reorganization
0scar
2024-02-18
Cleanup
0scar
2024-02-18
Add C++ header guard
0scar
2024-02-13
Automatically fix ratio
0scar
2024-02-12
Add camera
0scar
2024-02-12
Add shader resource management
0scar
2024-02-12
Enable textures (?)
0scar
2024-02-11
Include model rendering in rendering functionality
0scar
2024-02-11
Add model draw call
0scar
2024-02-11
Render model instead
0scar
2024-02-11
Purge UI
0scar
2024-02-11
DRY LoadShader
0scar
2024-02-06
General cleanup
0scar
2024-02-06
Fixup window handling & rendering
0scar
2024-02-06
Works on my machine
0scar
Albeit when compiled twice :)
2024-02-05
Organize the header files
0scar