| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-04-09 | Fetch GLFW3 if not installed locally | onelin | |
| 2025-03-26 | Extend comment on shader uniforms | onelin | |
| 2025-03-25 | Add IBO support | onelin | |
| 2025-03-22 | Update API, add object transform | onelin | |
| 2025-03-22 | Fix reallocing the wrong array | onelin | |
| 2025-03-22 | Whoopsie doopsie | onelin | |
| Accidentally retrieved the OpenGL data type, and messed up a comparison with the datatype, resulting in nothing getting translated:) | |||
| 2025-03-22 | Are we cooking yet? | onelin | |
| 2025-03-22 | Copy renderbatch_add renderbatch_add_ext | onelin | |
| 2025-03-22 | Brewing | onelin | |
| 2025-03-22 | Revisiting rendering | onelin | |
| 2025-03-21 | Fix setting wrong window resolution | onelin | |
| The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback | |||
| 2025-03-21 | Reset the camera before first iteration | onelin | |
| 2025-03-21 | Memset 0 drawcalls | onelin | |
| 2025-03-21 | Free up some resources | onelin | |
| 2025-03-20 | Fix some warnings | onelin | |
| 2025-03-19 | Resize to framesize | onelin | |
| 2025-03-17 | Fix renderbatch_refresh | 0undefined | |
| 2025-03-17 | Fix some conversion warnings | onelin | |
| 2025-03-17 | Fix batch refreshing | onelin | |
| 2025-03-16 | Fix some rendering warnings | onelin | |
| 2025-03-16 | Enable some compilation flags | onelin | |
| 2025-03-15 | Use usec? | onelin | |
| 2025-03-13 | Use OS timer | onelin | |
| 2025-03-13 | Use nanoseconds for time measurements | onelin | |
| 2025-03-12 | Implement setting fps cap | onelin | |
| 2025-03-11 | Measure time in milliseconds instead of seconds | onelin | |
| 2024-08-25 | Try moving the bindVertexArray back:) | 0scar | |
| 2024-08-25 | Try squishing shader buffer info into a single i32 | 0scar | |
| 2024-08-01 | Fix realloc on ptr ptr | 0scar | |
| 2024-07-29 | Extend renderbatch_add to handle multiple models | 0scar | |
| 2024-07-29 | Cleanup & fixup | 0scar | |
| * Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer | |||
| 2024-07-29 | Use offset when refreshing | 0scar | |
| 2024-07-29 | Export refresh, new, and add, renderbatch functions | 0scar | |
| 2024-07-28 | Remove "RenderBatch" draw call type | 0scar | |
| 2024-07-28 | Use num compenents in model rendering | 0scar | |
| 2024-07-28 | Use the render objects shader buffer size | 0scar | |
| 2024-07-28 | Fix overflow | 0scar | |
| 2024-07-28 | Set number of components per object | 0scar | |
| 2024-07-28 | Fix renderbatch_refresh | 0scar | |
| 2024-06-24 | Add `renderbatch_add` | 0scar | |
| 2024-05-14 | Set window to floating | 0scar | |
| 2024-05-14 | Don't report time to render objects | 0scar | |
| 2024-05-14 | Disable vsync | 0scar | |
| 2024-04-24 | Immediate commit | 0scar | |
| 2024-03-24 | Refine data structures | 0scar | |
| 2024-03-13 | Add batch rendering | 0scar | |
| 2024-03-03 | Measure frametime | 0scar | |
| 2024-03-02 | Use the vertex array object | 0scar | |
| 2024-03-01 | Include f_get_sz | 0scar | |
| 2024-03-01 | Add normals | 0scar | |
