| Age | Commit message (Collapse) | Author |
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cglm go brr
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Accidentally retrieved the OpenGL data type, and messed up a comparison
with the datatype, resulting in nothing getting translated:)
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The desired resolution is not necessary the actual resolution, so we
need to poll for the scaling, which can also be different from monitor
to monitor.
But polling that stuff seems like a job for another day.
See glfwSetWindowContentScaleCallback
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* Use `size` for the actual buffer size.
* Remove ghost code.
* Maybe properly copy the first shaderbuffer
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