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A tiny game engine
O.Nelin
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rendering
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Author
2025-03-22
Copy renderbatch_add renderbatch_add_ext
onelin
2025-03-22
Brewing
onelin
2025-03-22
Revisiting rendering
onelin
2025-03-21
Fix setting wrong window resolution
onelin
The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback
2025-03-21
Reset the camera before first iteration
onelin
2025-03-21
Memset 0 drawcalls
onelin
2025-03-21
Free up some resources
onelin
2025-03-20
Fix some warnings
onelin
2025-03-19
Resize to framesize
onelin
2025-03-17
Fix renderbatch_refresh
0undefined
2025-03-17
Fix some conversion warnings
onelin
2025-03-17
Fix batch refreshing
onelin
2025-03-16
Fix some rendering warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2025-03-15
Use usec?
onelin
2025-03-13
Use OS timer
onelin
2025-03-13
Use nanoseconds for time measurements
onelin
2025-03-12
Implement setting fps cap
onelin
2025-03-11
Measure time in milliseconds instead of seconds
onelin
2024-08-25
Try moving the bindVertexArray back:)
0scar
2024-08-25
Try squishing shader buffer info into a single i32
0scar
2024-08-01
Fix realloc on ptr ptr
0scar
2024-07-29
Extend renderbatch_add to handle multiple models
0scar
2024-07-29
Cleanup & fixup
0scar
* Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer
2024-07-29
Use offset when refreshing
0scar
2024-07-29
Export refresh, new, and add, renderbatch functions
0scar
2024-07-28
Remove "RenderBatch" draw call type
0scar
2024-07-28
Use num compenents in model rendering
0scar
2024-07-28
Use the render objects shader buffer size
0scar
2024-07-28
Fix overflow
0scar
2024-07-28
Set number of components per object
0scar
2024-07-28
Fix renderbatch_refresh
0scar
2024-06-24
Add `renderbatch_add`
0scar
2024-05-14
Set window to floating
0scar
2024-05-14
Don't report time to render objects
0scar
2024-05-14
Disable vsync
0scar
2024-04-24
Immediate commit
0scar
2024-03-24
Refine data structures
0scar
2024-03-13
Add batch rendering
0scar
2024-03-03
Measure frametime
0scar
2024-03-02
Use the vertex array object
0scar
2024-03-01
Include f_get_sz
0scar
2024-03-01
Add normals
0scar
2024-03-01
Move get_file_sz
0scar
2024-02-23
Fix ability to use different shaders
0scar
2024-02-22
Remove debugging statements
0scar
2024-02-20
Remove dt from binding signature
0scar
2024-02-19
Add texture to renderobject
0scar
2024-02-19
Hmm?
0scar
2024-02-19
Cleanup comments and old code
0scar
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