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A tiny game engine
O.Nelin
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Author
2025-11-02
Flatten project structure
onelin
This will make it easier to break up the code into smaller chunks again later. One would think doing this seems fun to me at this point.
2025-10-31
Remove empty sources
onelin
Why exist
2025-06-14
Components are not errors:)
onelin
2025-06-13
Use image components for GL texture loading
0undefined
2025-04-13
Remove custom vector implementation
onelin
cglm go brr
2025-04-10
Rename Platform struct
onelin
2025-04-09
Fetch GLFW3 if not installed locally
onelin
2025-03-20
Fix some warnings
onelin
2025-03-16
Fix some resources warnings
onelin
2025-03-16
Enable some compilation flags
onelin
2024-03-02
Fix compilation order
0scar
2024-03-01
Tidy up model loading
0scar
2024-02-27
Add model asset type
0scar
2024-02-23
Fix ability to use different shaders
0scar
2024-02-22
Remove debugging statements
0scar
2024-02-19
Add texture to renderobject
0scar
2024-02-19
Hmm
0scar
2024-02-19
Add texture loading
0scar
2024-02-18
Add C++ header guard
0scar
2024-02-12
Add shader resource management
0scar
2024-02-11
Purge UI
0scar
2024-02-11
Add RenderObject constructor
0scar
2024-02-08
Assume assimp is precompiled and installed on-system
0scar
2024-02-06
Add threads (?)
0scar
2024-02-06
Fixup window handling & rendering
0scar
2024-02-06
Works on my machine
0scar
Albeit when compiled twice :)
2024-02-05
Organize the header files
0scar
2024-02-05
Move source files to their modules src folders
0scar
2024-02-05
Add CMake files
0scar
2024-02-05
Organize the sourcefiles
0scar