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2025-04-09Add some light source overview documenationonelin
2025-04-09Fetch GLFW3 if not installed locallyonelin
2025-03-27Include dalay in frame_startonelin
2025-03-26Use keycodes instead of scancodesonelin
2025-03-26Change size types of btree structonelin
This will likely cause issues later as far as I recall:)
2025-03-26Extend comment on shader uniformsonelin
2025-03-25Add IBO supportonelin
2025-03-22Update API, add object transformonelin
2025-03-22Compare sleep time as signedonelin
2025-03-22Fix reallocing the wrong arrayonelin
2025-03-22Whoopsie doopsieonelin
Accidentally retrieved the OpenGL data type, and messed up a comparison with the datatype, resulting in nothing getting translated:)
2025-03-22Are we cooking yet?onelin
2025-03-22Copy renderbatch_add renderbatch_add_extonelin
2025-03-22Brewingonelin
2025-03-22Revisiting renderingonelin
2025-03-21Fix performance formattingonelin
2025-03-21Fix setting wrong window resolutiononelin
The desired resolution is not necessary the actual resolution, so we need to poll for the scaling, which can also be different from monitor to monitor. But polling that stuff seems like a job for another day. See glfwSetWindowContentScaleCallback
2025-03-21Reset the camera before first iterationonelin
2025-03-21Memset 0 drawcallsonelin
2025-03-21Initialize memory as zeroonelin
2025-03-21Free up some resourcesonelin
2025-03-20Fix some warningsonelin
2025-03-19Resize to framesizeonelin
2025-03-17Fix renderbatch_refresh0undefined
2025-03-17Fix some conversion warningsonelin
2025-03-17Fix batch refreshingonelin
2025-03-16Fix some ctrl warningsonelin
2025-03-16Fix some resources warningsonelin
2025-03-16Fix some rendering warningsonelin
2025-03-16Fix some core warningsonelin
2025-03-16Enable some compilation flagsonelin
2025-03-16Fix dummy mistakeonelin
2025-03-15Use usec?onelin
2025-03-13Use OS timeronelin
2025-03-13A bit of cleanuponelin
2025-03-13Use 30 fps in debugging buildsonelin
2025-03-13Cleanup event sectiononelin
2025-03-13Use nanoseconds for time measurementsonelin
2025-03-13Cap the FPS to fps targetonelin
2025-03-13Use delta relative to delta-timeonelin
2025-03-12Get fps cap in looponelin
2025-03-12Move stat measures & printingonelin
2025-03-12Measure rendertimeonelin
2025-03-12Implement setting fps caponelin
2025-03-12Update sleep functiononelin
2025-03-11Measure time in milliseconds instead of secondsonelin
2025-02-26Fix static builds0undefined
2025-02-26Try some std stuff0undefined
2024-08-25Print the engine version upon startup0scar
2024-08-25Try moving the bindVertexArray back:)0scar