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#ifndef ENGINE_FOV_H
#define ENGINE_FOV_H
#include "types.h"
#include "vector.h"
#include <stdbool.h>
/* `fov_shadowcast`: */
/* map: your 2D enum tile grid
* mapsize: x: width, y: height of the map
* visblocking: pointer to a function that returns `true` when receiving a
* pointer to a LOS blocking tile
* lightmap: [out] 2D lightmap, this is simply overwritten with the
* distance to the source. range: visibility range/radius. src: 2D
* point to calculate FOV from
* */
void fov_shadowcast(const void* map, const v2_i32 mapsize,
bool (*visblocking)(const void*), i32* lightmap,
const i32 range, v2_i32 src);
#endif
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