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#ifndef STATE_H
#define STATE_H
#include <engine/memory.h>
typedef enum StateType {
STATE_null,
#define State(name) STATE_##name,
#include <states/list_of_states.h>
#undef State
STATE_quit,
} StateType;
extern const char *StateTypeStr[];
StateType(*State_updateFunc(StateType type))(void*);
void State_init(StateType type, memory *mem);
void State_free(StateType type, memory *mem);
StateType State_update(StateType type, memory *mem);
/* Reloads shared object file associated with state */
#ifdef DAW_BUILD_HOTRELOAD
bool State_reload(StateType type);
#define get_statelib_var(type) libstate_##name
#define State_load_binding(type, function_name) dynamic_library_get_symbol(get_statelib_var(type), #function_name)
#else
#define State_reload(_) true
#define State_load_binding(_, __) true
#endif
#endif
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