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#ifndef ENGINE_ENGINE_H
#define ENGINE_ENGINE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
/* TODO: Cleanup the includes, ideally this header file should only include all
* "public-facing" headers.
*/
#include <engine/core/types.h>
#include <engine/core/logging.h>
#include <engine/core/memory.h>
#include <engine/core/state.h>
#include <engine/ctrl/input.h>
#include <engine/utils/stack.h>
typedef struct {
u32 texture_id;
i32 x, y, w, h;
} RenderUnit;
#include <engine/rendering/window.h>
#include <engine/core/platform.h>
#include <cglm/ivec2.h>
/* Essential functions */
Instance* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight,
const u32 flags,
const usize initial_memory);
i32 engine_run(Instance* p, StateType initial_state, void* state_arg);
void engine_stop(Instance* p);
/* Utility functions */
void engine_fps_max(Instance* p, u16 cap);
void render_set_zoom(f32 new_zoom);
void render_adjust_zoom(f32 diff);
void render_add_unit(RenderUnit* u);
/* move this */
void delay(uint64_t ms);
// file operations
usize f_get_sz(FILE* f);
#ifdef __cplusplus
}
#endif
#endif
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