summaryrefslogtreecommitdiff
path: root/src/daw.c
blob: 2e4238a95afb804e03f0d7e94026e5a21b3150c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
#include <time.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>

#include <cglm/ivec2.h>
#include <cglm/cam.h>

#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>

#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
/* include winapi */
#include <Windows.h>
#elif defined(__APPLE__)
/* mac includes */
#elif defined(__linux) || defined(__linux__) || defined(linux)

#include <unistd.h>
#include <sys/sysinfo.h>

#endif

#include <daw/configure.h>

#include <daw/state.h>
#include <daw/daw.h>
#include <daw/utils/btree.h>
#include <daw/utils/hashmap.h>
#include <daw/utils/list.h>

#include <daw/resources.h>

#include <daw/window.h>
#include <daw/rendering.h>
#include <daw/platform_glfw.h>


#define DEFAULT_NUM_PROCS 8

Instance* GLOBAL_PLATFORM = NULL;

input_callback_t* callbacks[128];
usize callbacks_len;

i32 nproc(void) {
  return get_nprocs();
}

void delay( uint64_t us )
{
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
    Sleep( ms );
#else
    struct timespec ts = {
      .tv_sec = (i64)us / 1000000,
      .tv_nsec = ((i64)us * 1000) % 1000000000
    };
    struct timespec rem = {0,0};
    int err = 0;
    while((err = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &rem))) {
      switch (err) {
        case EINTR:
          WARN("clock_nanosleep didn't sleep full duration: interrupted.");
          break;
        case EINVAL:
          WARN("clock_nanosleep didn't sleep full duration: invalid argument.");
          break;
        case ENOTSUP:
          WARN("clock_nanosleep didn't sleep full duration: unsupported clock.");
          break;
        default:
          WARN("clock_nanosleep didn't sleep full duration!");
          break;
      }
      ts = rem;
      rem = (struct timespec){0,0};
    }
#endif
}

i32 cmp_int(const void* a, const void* b) {
  const i32* x = a;
  const i32* y = b;

  return *x - *y;
}

/* Creates the window, initializes IO, Rendering, Fonts and engine-specific
 * resources. */
Instance* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight,
                      const u32 flags,
                      const usize initial_memory) {

  INFO("Engine version " ENGINE_VERSION);


#if defined(__linux) || defined(__linux__) || defined(linux)
  {
    pid_t pid = getpid();
    INFO("Starting with pid %lu", pid);
  }
#endif
  ivec2 windowsize = {windowWidth, windowHeight};

  Instance* p = (Instance*)calloc(1, sizeof(Instance));
  Window* w = (Window*)calloc(1, sizeof(Window));

  /* initialize resources */
  Resources* resources = calloc(1, sizeof(Resources));

  // Until we've gotten rid of this global, it is important to set it before
  // `window_new`.
  GLOBAL_PLATFORM = p;

  w = Window_new(&Platform_GLFW, windowtitle,
      WINDOW_FRAMEWORK_GLFW, WINDOW_RENDERER_OPENGL,
      (ivec2){windowsize[0], windowsize[1]}, flags);

  p->window = w;
  p->quit = false;

  p->resources = resources;

  p->frame = 0;
#ifdef _DEBUG
  engine_fps_max(p, 30);
#else
  engine_fps_max(p, 300);
#endif

  p->mem = memory_new(initial_memory);

  INFO("Available cores: %d", nproc());

#ifdef DAW_BUILD_HOTRELOAD

#define State(name)                                                            \
  if (!State_reload(STATE_##name, p->window->bindings, p->window->bindings_len)) {             \
    ERROR("Failed to reload shared object file for state %s", #name);          \
  };

#include <states/list_of_states.h>
#undef State

#endif

  return p;
}


i32 engine_run(Instance* p, StateType initial_state, void* state_arg) {

  Shader default_quad_shader = init_default_shader();
  RenderObject default_quad_renderobject;

  if (p == NULL) {
    ERROR("Platform is uninitialized.\n");
    INFO("initialize with `engine_init`");
    return -1;
  }

  memory* mem = p->mem;

  StateType state = initial_state;

  Window* w = p->window;

  {
    u64 state_init_time = get_time();
    State_init(state, p->window, mem, state_arg);

    r_reset_pipeline(w);
    // TODO: Both the shader & renderobject should only be created here if it is
    // overwritten in Instance->Window.
    // TODO: Add default quad & renderobject to Instance->Window. Should allow
    // for customization.
    default_quad_renderobject = init_default_renderobject(w, default_quad_shader);

    INFO("Initializing state \"%s\" took %.1fns", StateTypeStr[state],
         (get_time() - state_init_time));
  }

  u64 frame_end = get_time();

  // Update ticks
  u64 ticks = 0;

  StateType (*update_func)(Window *restrict, void*, f64) = State_updateFunc(state);

  u64 last_fps_measurement = frame_end;
  u64 last_fps_ticks = 0;

  /* The target frametime measured in μs */
  const u32 fps_cap = p->fps_target > 0 ? 1000000 / p->fps_target : 0;

  u64 measurement_total[10];
  u64 measurement_rendering[10];
  u64 measurement_idle[10];

  memset(measurement_total, 0, sizeof(u64) * 10);
  memset(measurement_rendering, 0, sizeof(u64) * 10);
  memset(measurement_idle, 0, sizeof(u64) * 10);

  /* Main loop */
  do {
    /* frame_start is μs since engine was initialized */
    const u64 frame_start = get_time();

    /* dt measured in μs */
    const u64 dt = frame_start - frame_end;
    measurement_total[ticks%10] = dt;

    /* Delta is relative to FPS cap */
    //const f64 delta = (f64)dt / (f64)fps_cap;

    /* Events */
    Platform_GLFW.window_poll();
    i_flush_bindings(dt, callbacks_len, callbacks, mem->data);

    /* Update */
    StateType next_state;
    next_state = update_func(p->window, (void*)(mem->data), dt);

    if (next_state != STATE_null) {
      if (next_state == STATE_quit) break;

      window_reset_drawing();

      void* retval = State_free(state, mem);
      memory_clear(mem);

      i_ctx_reset();

      // Reset camera to default camera
      free(w->render_targets);

      state = next_state;
      update_func = State_updateFunc(state);
      {
        u64 state_init_time = get_time();
        State_init(state, p->window, mem, retval);

        r_reset_pipeline(w);
        default_quad_renderobject = init_default_renderobject(w, default_quad_shader);

        INFO("Initializing state \"%s\" took %.1fns", StateTypeStr[state],
             (get_time() - state_init_time));
      }
    } else {

      /* Render */
      const u64 rendertime_begin  = get_time();
      render_begin(p->window);
      render_present(p->window, &default_quad_renderobject);
      measurement_rendering[ticks%10] = get_time() - rendertime_begin;

      /* Regulate FPS */
      frame_end = get_time();
      const i64 fps_diff = fps_cap - (i64)(frame_end - frame_start);

      if (fps_diff > 0) {
        const u64 idletime_begin  = get_time();
        delay((u64)fps_diff);
        measurement_idle[ticks%10] = get_time() - idletime_begin;
      }

      frame_end = frame_start;

      /* Print stats */
      const u64 dt_measurement = frame_end - last_fps_measurement;

      /* only make measurements once a second */
      if (dt_measurement > 1000000) {

        double avg_total = 0;
        double avg_rendering = 0;
        double avg_idle = 0;

        for (int i = 0; i < 10; i++) {
          avg_total += measurement_total[i];
          avg_rendering += measurement_rendering[i];
          avg_idle += measurement_idle[i];
        }
        avg_total /= 10.0;
        avg_rendering /= 10.0;
        avg_idle /= 10.0;

        printf("  FPS: %.1f"
               "\tticks: %lu"
               "\tdt: %.3fms"
               "\trendertime: %.3fms"
               "\tidle: %.3fms"
               "\n"
            , ((f64)(ticks - last_fps_ticks)) / ((f64)dt_measurement / 1000000.0)
            , ticks
            , (double)avg_total / 1000.0
            , (double)avg_rendering / 1000.0
            , (double)avg_idle / 1000.0
            );

        last_fps_measurement = frame_end;
        last_fps_ticks = ticks;
      }
    }

    ticks++;
  } while(
      !Platform_GLFW.window_should_close(p->window)
      && state != STATE_quit
  );

  return 0;
}

void engine_stop(Instance* p) {
  if (p == NULL) return;

  //{ /* Deallocate resources */
  //  struct Resources* r = (struct Resources*)p->data;
  //  if (r != NULL) {
  //    /* Destroy textures */
  //    for (usize i = 0; i < r->textures_len; i++) {
  //      if (r->textures[i] != NULL) {
  //        r->textures[i] = NULL;
  //      }
  //    }
  //    free(r->textures);

  //    /* Destroy Fonts */
  //  }
  //}

  Platform_GLFW.window_destroy(p->window);
  free(p->resources);
}

/* Set the maximum framerate */
void engine_fps_max(Instance* p, u16 cap) {
  LOG("Setting max fps to %llu", cap);
  p->fps_target = cap;
}

usize f_get_sz(FILE* f) {
  if (f == NULL) {
    ERROR("File was null!");
    return 0;
  }

  const isize pos = ftell(f);
  if (pos == -1) {
    ERROR("Failed to determine file size (%d): %s", errno, strerror(errno));
    return 0;
  }

  const i32 err = fseek(f, 0, SEEK_END);
  if (err != 0) {
    if (err == ESPIPE) {
      ERROR("File is a pipe");
    } else {
      ERROR("Failed to determine file size!");
    }
    return 0;
  }

  const isize size = ftell(f);

  if (size == -1) {
    ERROR("Failed to determine file size (%d): %s", errno, strerror(errno));
    return 0;
  }

  // Reset the position to the position prior to calling f_get_sz
  fseek(f, pos, SEEK_SET);

  return (usize)size;
}