1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
|
#include <string.h>
#include <daw/dltools.h>
#include <daw/logging.h>
#include <daw/state.h>
#include <daw/input.h>
//typedef void state_init_t(void*,void*);
//typedef void* (state_free_t(void*));
typedef StateType state_update_t(f64, void*);
const char* StateTypeStr[] = {
"null",
#define State(name) #name,
#include <states/list_of_states.h>
#undef State
"quit",
};
// Setup API for states
#define State(name) \
typedef struct name##_state name##_state; \
typedef void(state_##name##_init_t)(name##_state*,void*); \
typedef void*(state_##name##_free_t)(name##_state*); \
typedef StateType(state_##name##_update_t)(name##_state*);
#include <states/list_of_states.h>
#undef State
#ifdef DAW_BUILD_HOTRELOAD
// When hotreloading is enabled, we want to assign state function pointers
// dynamically.
#define State(name) \
state_##name##_init_t* name##_init = NULL; \
state_##name##_free_t* name##_free = NULL; \
state_##name##_update_t* name##_update = NULL; \
\
void* libstate_##name = NULL; \
const char* libstate_##name##_str = "lib" #name ".so";
#else
// Otherwise we just declare them.
#define State(name) \
extern state_##name##_init_t name##_init; \
extern state_##name##_free_t name##_free; \
extern state_##name##_update_t name##_update;
#endif
#include <states/list_of_states.h>
#undef State
#include <states/all_states.h>
void State_init(StateType type, memory* mem, void* arg) {
switch (type) {
#define State(name) \
case (STATE_##name): { \
name##_init(memory_allocate(mem, sizeof(name##_state)), arg); \
break; \
}
#include <states/list_of_states.h>
#undef State
case STATE_null:
case STATE_quit:
DEBUG("Got %s state.\n", StateTypeStr[type]);
break;
default:
exit(EXIT_FAILURE);
}
}
void* State_free(StateType type, memory* mem) {
void* state_retval = NULL;
switch (type) {
#define State(name) \
case (STATE_##name): { \
state_retval = name##_free(mem->data); \
break; \
}
#include <states/list_of_states.h>
#undef State
case STATE_null:
case STATE_quit:
DEBUG("Got %s state.\n", StateTypeStr[type]);
break;
default:
exit(EXIT_FAILURE);
}
memory_clear(mem);
return state_retval;
}
/* Returns the update function of a given state type */
StateType (*State_updateFunc(StateType type))(f64, void*) {
switch (type) {
#ifdef DAW_BUILD_HOTRELOAD
#define State(name) \
case (STATE_##name): { \
return (state_update_t*)name##_update; \
break; \
}
#else
#define State(name) \
case (STATE_##name): { \
return (state_update_t*)&name##_update; \
break; \
}
#endif
#include <states/list_of_states.h>
#undef State
case STATE_null:
case STATE_quit:
return NULL; // DEBUG("Got %s state.\n", StateTypeStr[type]);
break;
default:
exit(EXIT_FAILURE);
}
return NULL;
}
StateType State_update(StateType type, f64 dt, memory* mem) {
StateType next_state = STATE_null;
switch (type) {
#define State(name) \
case (STATE_##name): { \
next_state = name##_update(mem->data); \
break; \
}
#include <states/list_of_states.h>
#undef State
case STATE_null:
case STATE_quit:
DEBUG("Got %s state.\n", StateTypeStr[type]);
break;
default:
exit(EXIT_FAILURE);
}
return next_state;
}
#ifdef DAW_BUILD_HOTRELOAD
bool State_reload(StateType type, i_ctx** ctx, usize ctx_len) {
void* libptr = NULL;
switch (type) {
#define State(name) \
case (STATE_##name): { \
if (libstate_##name == NULL) { \
libstate_##name = dynamic_library_open(libstate_##name##_str); \
} else { \
libstate_##name = \
dynamic_library_reload(libstate_##name, libstate_##name##_str); \
} \
if (libstate_##name == NULL) { \
ERROR("Failed loading shared object: %s (%s)", libstate_##name##_str, \
dynamic_library_get_error()); \
return false; \
} \
\
name##_init = (state_##name##_init_t*)dynamic_library_get_symbol( \
libstate_##name, STR(name##_init)); \
name##_free = (state_##name##_free_t*)dynamic_library_get_symbol( \
libstate_##name, STR(name##_free)); \
name##_update = (state_##name##_update_t*)dynamic_library_get_symbol( \
libstate_##name, STR(name##_update)); \
libptr = libstate_##name; \
break; \
}
#include <states/list_of_states.h>
#undef State
case STATE_null:
case STATE_quit:
ERROR("Invalid state");
DEBUG("Got %s state.\n", StateTypeStr[type]);
return false;
default:
exit(EXIT_FAILURE);
}
return state_refresh_input_ctx(libptr, ctx, ctx_len);
}
bool state_refresh_input_ctx(void* lib, i_ctx** ctx, usize ctx_len) {
if (ctx == NULL) return true;
if (ctx_len > 0 && ctx[0] == NULL) return false;
if (lib == NULL) return false;
for (usize c = 0; c < ctx_len; c++) {
LOG("ctx[%d]->len = %d", c, ctx[c]->len);
for (isize b = 0; b < ctx[c]->len; b++) {
switch (ctx[c]->bindings[b].action.type) {
case InputType_error:
break;
case InputType_action:
if (strcmp("NULL", ctx[c]->bindings[b].action.action.callback_str) !=
0) {
ctx[c]->bindings[b].action.action.callback =
(input_callback_t*)dynamic_library_get_symbol(
lib, ctx[c]->bindings[b].action.action.callback_str);
if (ctx[c]->bindings[b].action.action.callback == NULL) {
ERROR("Failed to get binding for %s: %s",
ctx[c]->bindings[b].action.action.callback_str,
dynamic_library_get_error());
return false;
}
}
break;
case InputType_state:
if (strcmp("NULL", ctx[c]->bindings[b].action.state.activate_str) !=
0) {
ctx[c]->bindings[b].action.state.activate =
(input_callback_t*)dynamic_library_get_symbol(
lib, ctx[c]->bindings[b].action.state.activate_str);
if (ctx[c]->bindings[b].action.state.activate == NULL) {
ERROR("Failed to get binding for %s: %s",
ctx[c]->bindings[b].action.state.activate_str,
dynamic_library_get_error());
return false;
}
}
if (strcmp("NULL", ctx[c]->bindings[b].action.state.deactivate_str) !=
0) {
ctx[c]->bindings[b].action.state.deactivate =
(input_callback_t*)dynamic_library_get_symbol(
lib, ctx[c]->bindings[b].action.state.deactivate_str);
if (ctx[c]->bindings[b].action.state.deactivate == NULL) {
ERROR("Failed to get binding for %s: %s",
ctx[c]->bindings[b].action.state.deactivate_str,
dynamic_library_get_error());
return false;
}
}
break;
case InputType_range:
default:
break;
}
}
}
return true;
}
#endif
|