diff options
| author | 0undefined <oscar@nelin.dk> | 2026-02-07 23:56:39 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2026-02-08 00:02:16 +0000 |
| commit | 012cbff79e09b1588bba2fb8a604751539f20ae1 (patch) | |
| tree | cc73a62ac68b37a341ff5d8cb4143db3ebe1313d /resources/shader.frag | |
| parent | 08d8a482398906838075f0095b11c7af48dd5a77 (diff) | |
Make lights more cozy
Diffstat (limited to 'resources/shader.frag')
| -rw-r--r-- | resources/shader.frag | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/resources/shader.frag b/resources/shader.frag index b047227..1532caa 100644 --- a/resources/shader.frag +++ b/resources/shader.frag @@ -9,12 +9,12 @@ out vec3 color; uniform sampler2D textureSampler; void main() { - vec3 light_color_ambient = vec3(0.5, 0.5, 1.0); - vec3 light_color_diffuse = vec3(0.8, 1.0, 1.0); + vec3 light_color_ambient = vec3(0.55, 0.55, 1.0); + vec3 light_color_diffuse = vec3(1.0, 0.98, 0.84); - vec3 lightpos = vec3(8, 15, 12); + vec3 lightpos = vec3(7, 17, 10); - float ambient_strength = 0.5; + float ambient_strength = 0.45; vec3 ambient = ambient_strength * light_color_ambient; vec3 norm = normalize(Normal); |
