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| author | 0scar <qgt268@alumni.ku.dk> | 2024-02-06 13:33:37 +0000 |
|---|---|---|
| committer | 0undefined <oscar@nelin.dk> | 2025-02-26 12:50:01 +0000 |
| commit | b2bd9bccd8fffaae76c7f2f8373e641a6dd029d2 (patch) | |
| tree | 38760758cc632353c53e7b9707a7463310650976 /resources/shader.vertexshader | |
Initial commit
Diffstat (limited to 'resources/shader.vertexshader')
| -rw-r--r-- | resources/shader.vertexshader | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/resources/shader.vertexshader b/resources/shader.vertexshader new file mode 100644 index 0000000..657053e --- /dev/null +++ b/resources/shader.vertexshader @@ -0,0 +1,17 @@ +#version 330 core + +// Input vertex data, different for all executions of this shader. +layout(location = 0) in vec3 vertexPosition_modelspace; +layout(location = 1) in vec3 vertexColor; + +uniform mat4 MVP; + +out vec3 fragmentcolor; + +void main() { + + gl_Position = MVP * vec4(vertexPosition_modelspace, 1); + // gl_Position.w = 1.0; + + fragmentcolor = vertexColor; +} |
