| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-11 | Update texture atlas | 0undefined | |
| 2026-03-11 | Draw suzanne and icosphere | 0undefined | |
| 2026-03-11 | Fix normals being inverted | 0undefined | |
| 2026-02-08 | Setup new framebuffer | 0undefined | |
| Remains to use the texture of the other framebuffer as input for new framebuffer. May require a render object. | |||
| 2026-02-08 | Adjust texture 🤦 | 0undefined | |
| 2026-02-08 | Make lights more cozy | 0undefined | |
| 2026-02-08 | Update colorscheme | 0undefined | |
| 2025-11-15 | Tiny cleanups | 0undefined | |
| 2025-11-10 | Quad & IBO tests | 0undefined | |
| 2025-11-10 | Add some lighting | 0undefined | |
| Ambient & Diffuse, shadowmapping et. al. TBD | |||
| 2025-06-13 | Update (?) | 0undefined | |
| 2025-04-09 | Fix input size | 0undefined | |
| 2025-04-09 | Apply MVP transformation | 0scar | |
| 2025-03-25 | Add quad shaders | 0undefined | |
| 2025-02-26 | Add texture resources | 0scar | |
| 2025-02-26 | Add dithering fragment shader | 0scar | |
| 2025-02-26 | Update shader paths | 0scar | |
| 2025-02-26 | Update for eba4a131 | 0scar | |
| 2025-02-26 | Initial commit | 0scar | |
