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author0scar <qgt268@alumni.ku.dk>2024-07-28 14:22:20 +0000
committer0scar <qgt268@alumni.ku.dk>2024-07-28 14:22:20 +0000
commitf1b5a17da3c7434795ecdc28eca54c4539c6c578 (patch)
tree5e295dbf8d6e6c59653a5a757a56f432fef2c1a5
parent31bdd3dcf04108b6b9a2e7e5ce8dbd33dab95688 (diff)
Use the render objects shader buffer size
-rw-r--r--src/rendering/src/rendering.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rendering/src/rendering.c b/src/rendering/src/rendering.c
index 02c0ab7..026bb0a 100644
--- a/src/rendering/src/rendering.c
+++ b/src/rendering/src/rendering.c
@@ -410,7 +410,7 @@ void render_present(Window* w) {
// Draw the model !
// TODO: Use DrawElements and an index buffer!
- gl->DrawArrays(GL_TRIANGLES, 0, 3*12); // Starting from vertex 0; 3 vertices total -> 1 triangle
+ gl->DrawArrays(GL_TRIANGLES, 0, o->buffer->size); // Starting from vertex 0; 3 vertices total -> 1 triangle
for (usize i = 0; i < o->buffer_len; i++) {
gl->DisableVertexAttribArray(i);