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author0scar <qgt268@alumni.ku.dk>2024-02-05 17:57:05 +0000
committer0scar <qgt268@alumni.ku.dk>2024-02-05 17:57:05 +0000
commitd52bd1c709456164b167cc7389b641b690c97ee5 (patch)
tree7cc8ccb610bfaa72b83fdf878b23e6efd892d73e /include/engine/engine.h
parent4813a8dde26422657c07ae03fe2b47a6b92f0935 (diff)
Organize the header files
Diffstat (limited to 'include/engine/engine.h')
-rw-r--r--include/engine/engine.h130
1 files changed, 0 insertions, 130 deletions
diff --git a/include/engine/engine.h b/include/engine/engine.h
deleted file mode 100644
index e8a5ace..0000000
--- a/include/engine/engine.h
+++ /dev/null
@@ -1,130 +0,0 @@
-#ifndef ENGINE_H
-#define ENGINE_H
-
-#include <stdbool.h>
-
-#include <engine/input.h>
-#include <engine/logging.h>
-#include <engine/memory.h>
-#include <engine/resources.h>
-#include <engine/stack.h>
-#include <engine/state.h>
-#include <engine/types.h>
-#include <engine/vector.h>
-
-typedef struct {
- u32 texture_id;
- i32 x, y, w, h;
-} RenderUnit;
-
-typedef struct Window Window;
-
-#define NUM_GLOBAL_BINDINGS 1
-typedef struct {
- void* data; /* Contains textures and such */
- u64 data_len;
-
- Window* window;
- bool quit;
-
- u64 frame;
- f32 fps_target;
-
- /* TODO: Move mouse data to input ctx */
- v2_i32 mouse_pos;
-
- v2_i32 mousedown;
- v2_i32 mouseup;
-
- bool mouse_lclick;
- bool mouse_rclick;
-
- i32 camera_x;
- i32 camera_y;
-
- /* Text input/editing is currently not used/implemented */
- char* edit_text;
- usize edit_pos;
-
- memory* mem;
-
- i_ctx** bindings;
- usize bindings_sz;
- usize bindings_len;
-
- struct RenderObject *testobject;
-
- binding_t bindings_global[NUM_GLOBAL_BINDINGS];
-} Platform;
-
-/* Essential functions */
-Platform* engine_init(const char* windowtitle, v2_i32 windowsize,
- const f32 render_scale, const u32 flags,
- const usize initial_memory, const Asset_FontSpec* fonts[],
- const Asset_TextureSpec* textures[]);
-
-i32 engine_run(Platform* p, StateType initial_state);
-
-void engine_stop(Platform* p);
-
-/* Utility functions */
-void engine_fps_max(u64 cap);
-
-void render_set_zoom(f32 new_zoom);
-void render_adjust_zoom(f32 diff);
-void render_add_unit(RenderUnit* u);
-
-f64 get_time(void);
-v2_i32 get_windowsize(void);
-v2_i32* get_mousepos(void);
-
-/* Input handling */
-void engine_input_ctx_push(i_ctx* ctx);
-void engine_input_ctx_pop(void);
-void engine_input_ctx_reset(void);
-
-#include "rendering.h"
-
-#ifdef ENGINE_INTERNALS
-
-#include <glad/gl.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-/* Window */
-struct Window {
- GLFWwindow* window;
- GladGLContext* context;
- f32 render_scale;
-
- v2_i32 windowsize;
-
- i32* game_w;
- i32* game_h;
-};
-
-typedef struct {
- const i32 tilesize;
- const i32 width;
- const i32 height;
-} Texture;
-
-struct Resources {
- usize textures_len;
- usize textures_size;
- usize fonts_len;
-
- usize texturepaths_len;
- usize fontpaths_len;
-
- /* Paths for our sources, kept in case the user wants to reload them */
- Asset_TextureSpec** texture_paths;
- Asset_FontSpec** font_paths;
-
- /* Our actual sources */
- Texture** textures;
- //TTF_Font** fonts;
-};
-
-#endif
-#endif