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authoronelin <oscar@nelin.dk>2025-03-19 20:57:21 +0000
committeronelin <oscar@nelin.dk>2025-03-19 21:05:41 +0000
commitc9728b92149943f1422283ebf9e8e3eef71a13e1 (patch)
treed2532d19971aff3b3c8b540c9f46c04096e1cacd /src/core
parent4af788b4a0d05dbf6816a21aeee2d233fb4e87e6 (diff)
Resize to framesize
Diffstat (limited to 'src/core')
-rw-r--r--src/core/src/loop.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/core/src/loop.c b/src/core/src/loop.c
index 07ce707..1c1ec52 100644
--- a/src/core/src/loop.c
+++ b/src/core/src/loop.c
@@ -127,21 +127,6 @@ Platform* engine_init(const char* windowtitle, i32 windowWidth, i32 windowHeight
init_render_opengl(w);
- //// Generate 1 buffer, put the resulting identifier in vertexbuffer
- //gl->GenBuffers(1, &(testobject->vbo));
- //// The following commands will talk about our 'vertexbuffer' buffer
- //gl->BindBuffer(GL_ARRAY_BUFFER, testobject->vbo);
- //// Give our vertices to OpenGL.
- //gl->BufferData(GL_ARRAY_BUFFER, sizeof(bufdata), bufdata, GL_STATIC_DRAW);
-
- //// Same for the color buffer
- //gl->GenBuffers(1, &(testobject->col));
- //gl->BindBuffer(GL_ARRAY_BUFFER, testobject->col);
- //gl->BufferData(GL_ARRAY_BUFFER, sizeof(g_color_buffer_data), g_color_buffer_data, GL_STATIC_DRAW);
-
- //testobject->shaderprogram = LoadShaders(gl, "shader.vertexshader", "shader.fragmentshader");
- //INFO("Shaderprogram %d", testobject->shaderprogram);
-
//{ /* Resource loading */
// /* Count resources */