summaryrefslogtreecommitdiff
path: root/src/rendering.c
diff options
context:
space:
mode:
authoronelin <oscar@nelin.dk>2026-02-18 22:34:32 +0000
committeronelin <oscar@nelin.dk>2026-02-18 22:41:30 +0000
commit337b98e2f4ee16a7db8b0f3361bd6c3081ca4d00 (patch)
tree092dc8abb4d59539669fc1a83ea06e35aaadc394 /src/rendering.c
parente5548ded0725bcfb5a5af1a1e7650cd15d9b0934 (diff)
Add window as void* to camera resize callback
Diffstat (limited to 'src/rendering.c')
-rw-r--r--src/rendering.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/rendering.c b/src/rendering.c
index 9dfc89c..c4d71d8 100644
--- a/src/rendering.c
+++ b/src/rendering.c
@@ -2,6 +2,8 @@
#include <glad/gl.h>
#include <GLFW/glfw3.h>
+// Important wrt. what direction we're favoring when readjusting FOV/cameras.
+// Also makes it more vulkan/metal friendly according to docs?
#define CGLM_FORCE_DEPTH_ZERO_TO_ONE
#include <cglm/cam.h>
#include <cglm/vec2.h>
@@ -986,7 +988,7 @@ void framebuffer_size_callback_default(ivec3* dst, ivec2 src) {
glm_ivec2_copy(src, *dst);
}
-void camera_reset_callback_default(Camera* dst, void* state, ivec2 src) {
+void camera_reset_callback_default(void* _, Camera* dst, void* state, ivec2 src) {
r_reset_camera(dst, src);
}