diff options
| author | onelin <oscar@nelin.dk> | 2026-02-18 22:34:32 +0000 |
|---|---|---|
| committer | onelin <oscar@nelin.dk> | 2026-02-18 22:41:30 +0000 |
| commit | 337b98e2f4ee16a7db8b0f3361bd6c3081ca4d00 (patch) | |
| tree | 092dc8abb4d59539669fc1a83ea06e35aaadc394 /src/rendering.c | |
| parent | e5548ded0725bcfb5a5af1a1e7650cd15d9b0934 (diff) | |
Add window as void* to camera resize callback
Diffstat (limited to 'src/rendering.c')
| -rw-r--r-- | src/rendering.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/rendering.c b/src/rendering.c index 9dfc89c..c4d71d8 100644 --- a/src/rendering.c +++ b/src/rendering.c @@ -2,6 +2,8 @@ #include <glad/gl.h> #include <GLFW/glfw3.h> +// Important wrt. what direction we're favoring when readjusting FOV/cameras. +// Also makes it more vulkan/metal friendly according to docs? #define CGLM_FORCE_DEPTH_ZERO_TO_ONE #include <cglm/cam.h> #include <cglm/vec2.h> @@ -986,7 +988,7 @@ void framebuffer_size_callback_default(ivec3* dst, ivec2 src) { glm_ivec2_copy(src, *dst); } -void camera_reset_callback_default(Camera* dst, void* state, ivec2 src) { +void camera_reset_callback_default(void* _, Camera* dst, void* state, ivec2 src) { r_reset_camera(dst, src); } |
