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authoronelin <oscar@nelin.dk>2025-03-16 21:29:25 +0000
committeronelin <oscar@nelin.dk>2025-03-16 21:29:25 +0000
commitf167adf2c2508e1c3b3b38a4d8c8f4d1d03262a1 (patch)
tree2279c350e6b2f5ee9068ac3a1b2b3760bc39c19f /src/rendering/include/engine
parent6232b36ae110e9f7b306307c9bc44b0fdaf820e1 (diff)
Fix some rendering warnings
Diffstat (limited to 'src/rendering/include/engine')
-rw-r--r--src/rendering/include/engine/rendering/rendering.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rendering/include/engine/rendering/rendering.h b/src/rendering/include/engine/rendering/rendering.h
index b3e266a..b022117 100644
--- a/src/rendering/include/engine/rendering/rendering.h
+++ b/src/rendering/include/engine/rendering/rendering.h
@@ -120,7 +120,7 @@ typedef struct {
/* MVP (a uniform from the shader).
* This could also probably be generalized */
- u32 mvp;
+ i32 mvp;
// The texture ID, glBindTextures(target, &this->texture)
u32 texture;
@@ -236,7 +236,7 @@ int renderbatch_refresh(RenderBatch* renderbatch);
Shader compile_shader(const char* file_path, const ShaderType shader_type);
Shader compose_shader(Shader *shaders, usize shaders_len);
-void shaders_delete(Shader* shader, isize shader_len);
+void shaders_delete(Shader* shader, usize shader_len);
u32 ComposeShader(u32 *shaders, usize shaders_len);