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2025-03-17Fix renderbatch_refresh0undefined
2025-03-17Fix some conversion warningsonelin
2025-03-17Fix batch refreshingonelin
2025-03-16Fix some ctrl warningsonelin
2025-03-16Fix some resources warningsonelin
2025-03-16Fix some rendering warningsonelin
2025-03-16Fix some core warningsonelin
2025-03-16Enable some compilation flagsonelin
2025-03-16Fix dummy mistakeonelin
2025-03-15tmponelin
2025-03-15Add common compile flagsonelin
2025-03-15Target 64-bit architechtureonelin
2025-03-15Use usec?onelin
2025-03-13Use OS timeronelin
2025-03-13A bit of cleanuponelin
2025-03-13Use 30 fps in debugging buildsonelin
2025-03-13Cleanup event sectiononelin
2025-03-13Use nanoseconds for time measurementsonelin
2025-03-13Cap the FPS to fps targetonelin
2025-03-13Use delta relative to delta-timeonelin
2025-03-12Get fps cap in looponelin
2025-03-12Move stat measures & printingonelin
2025-03-12Measure rendertimeonelin
2025-03-12Implement setting fps caponelin
2025-03-12Update sleep functiononelin
2025-03-11Measure time in milliseconds instead of secondsonelin
2025-02-26Fix static builds0undefined
2025-02-26Move daw linklib in addstate script0undefined
2025-02-26Try some lto and pic0undefined
2025-02-26Rename NOT_SUBPROJECT => MAINPROJECT0undefined
2025-02-26Update readme0undefined
2025-02-26Try some std stuff0undefined
2025-02-26Bump stb dependency0undefined
2024-08-25Print the engine version upon startup0scar
2024-08-25Try moving the bindVertexArray back:)0scar
2024-08-25Try squishing shader buffer info into a single i320scar
2024-08-01Fix realloc on ptr ptr0scar
2024-07-29Extend renderbatch_add to handle multiple models0scar
2024-07-29Cleanup & fixup0scar
* Use `size` for the actual buffer size. * Remove ghost code. * Maybe properly copy the first shaderbuffer
2024-07-29Use offset when refreshing0scar
2024-07-29Export refresh, new, and add, renderbatch functions0scar
2024-07-28Remove "RenderBatch" draw call type0scar
2024-07-28Use num compenents in model rendering0scar
2024-07-28Use the render objects shader buffer size0scar
2024-07-28Fix overflow0scar
2024-07-28Set number of components per object0scar
2024-07-28Fix renderbatch_refresh0scar
2024-06-24Add `renderbatch_add`0scar
2024-05-14Set window to floating0scar
2024-05-14Don't report time to render objects0scar